08-12-2008, 12:52 PM
The paperdolls are done really well, but the shield looks completely different in some frames.
Good job so far, I can't wait to see more done.
Good job so far, I can't wait to see more done.
Vortigem Interactive - Dawn of Light Graphic Development
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08-12-2008, 12:52 PM
The paperdolls are done really well, but the shield looks completely different in some frames.
Good job so far, I can't wait to see more done.
08-12-2008, 07:02 PM
Rory Wrote:The paperdolls are done really well, but the shield looks completely different in some frames. Hmm now that I've gotten some sleep, I see what you mean ^_^ I'll go back and work on polishing the shield design today after I finished these other tiles I've been working on. When I finish the shield I'll start working on a secondary sword for dual wielding. Also edited original post to contain the video clip, so that readers can more easily find and watch the development.
12-12-2008, 11:38 AM
Alright, so I finished PDing basic plate Helm & Gauntlets, I compiled an image below with the stages of equipment.
![]() Could anyone share your opinions & advice on how I can improve them before I move on to PDing Boots, Legs & Chest?
12-12-2008, 04:46 PM
Vortigem Wrote:Alright, so I finished PDing basic plate Helm & Gauntlets, I compiled an image below with the stages of equipment. Everything looks fine, but just the sword needs to be more sharp/pointy.
12-12-2008, 07:31 PM
TonyNooblet Wrote:Everything looks fine, but just the sword needs to be more sharp/pointy. No worries, this sword is considered to be a broad sword. I have a 'Sharper' sword PD as well. I was just partial to this sword for some reason.
12-12-2008, 07:38 PM
Vortigem Wrote:TonyNooblet Wrote:Everything looks fine, but just the sword needs to be more sharp/pointy. Oh, very well then.
13-12-2008, 10:21 AM
Woot! I'm completed a base example of platemail! I think its quite an improvement over my previous PD work.
Also made slight changes to gauntlets. ![]() *edit* - slight detail
14-12-2008, 02:04 AM
It looks really good.
14-12-2008, 03:04 AM
timster0 Wrote:It looks really good. Thank you timster. More specifically however, I'm looking for ways to improve my sprites as I develop them so that they are as clean & polished as possible. **spelling edit**
14-12-2008, 03:25 AM
Gets better each time, keep it up bro.
14-12-2008, 09:43 PM
Very well then, thank you Tony.
So, I took a break from PDing because I think it would be best to consider the minor animations I would like in Dawn of Light so that I can complete the PD's without having to go back and make additions for those animations. Here is 'Sitting': ![]() But something looks wrong with it to me and I can't put my finger on it. I'm not sure if he looks entirely natural or comfortable. Any ideas?
14-12-2008, 09:47 PM
Maybe make his right leg (our left) stick out a bit further? Also, show him in front of a grass tile or something.
14-12-2008, 10:38 PM
He's sitting like a baby.
He should sit something like this: (dont mind the coloring, i was bored) ![]()
16-12-2008, 12:21 AM
I think you need to move the right leg closer to his left leg.
26-12-2008, 01:14 AM
Mate, would you like the code for better movement? It has standing in all directions, 2 walking frames up and down, one walking frame left and right, and one attack frame for every direction. A massive improvement over MS's evil base walking code of doom.
26-12-2008, 05:33 AM
Fox Wrote:Mate, would you like the code for better movement? It has standing in all directions, 2 walking frames up and down, one walking frame left and right, and one attack frame for every direction. A massive improvement over MS's evil base walking code of doom. :o Would I!? Absolutely!
27-12-2008, 01:09 AM
Fox Wrote:MS's evil base walking code of doom.A Very nice way to put it.
01-01-2009, 11:14 PM
While I work a bit more on sprite animations, I'd like to share how far the 'new' DOL tiles are coming along.
Below is the new 'Thick' grass, along with the new tree designs. Please keep in mind that the new trees are shrub based, most likely to be placed in and around a major city or entrances. Next I will be creating new pine trees along with leafless trees. ![]() What are your thoughts thus far? How can I improve? I'm aware that the thick grass needs the edges softened a bit. I'll do that tonight when I have more time.
02-01-2009, 10:45 AM
Quite decent.
Are those paperdoll items?
02-01-2009, 10:49 AM
TonyNooblet Wrote:Quite decent. Thank you. Do you notice anything I should change relating to the trees or thick grass? The sprite's equipment is indeed PD.
02-01-2009, 10:53 AM
Everything's nice.
Although the Tree's trunk could be a bit more visible.
02-01-2009, 11:10 AM
TonyNooblet Wrote:Everything's nice. Extended the trunks ![]() ***UPDATE*** Finished an alpha Large Tree: ![]()
02-01-2009, 10:13 PM
Yeah that's better.
02-01-2009, 10:25 PM
It was mentioned that trunk of the tree was odd looking, so I redrew it:
![]()
03-01-2009, 03:19 AM
That tree's green color doesn't really go well with any other green.
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