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16x16 tiles(32x32 sprites)
#13
Try taking the entire BltTile function and change all the PIC_X and PIC_Y to 16 and make sure you have 7 tiles that are 16x16 across the top of your tile sheet. Then just change the map editor stuff around to match that. You will (I am assuming) have to do some other tweaks with the players offset. It's going to be messed because mostly Mirage keeps track of your position relative to your character on the map, and basically the map is going to be halved if that makes sense. You will see what I mean.
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