Mirage Engine
16x16 tiles(32x32 sprites) - Printable Version

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+---- Thread: 16x16 tiles(32x32 sprites) (/showthread.php?tid=1662)



16x16 tiles(32x32 sprites) - Joachim - 05-04-2008

Well I'm having problem with changing my tiles to 16x16, I already try to double the map size then change the map editor pic to 16x16. Any suggestions?


Re: 16x16 tiles(32x32 sprites) - William - 05-04-2008

Ask Fox Tongue I bet he can do it in his sleep.


Re: 16x16 tiles(32x32 sprites) - Joachim - 06-04-2008

I already pm him but I never got a reply. XD


Re: 16x16 tiles(32x32 sprites) - Stomach Pulser - 06-04-2008

Look for a tutorial on her or sylph engine files


Re: 16x16 tiles(32x32 sprites) - seraphelic - 07-04-2008

slyph's been down for a while i believe


Re: 16x16 tiles(32x32 sprites) - Stomach Pulser - 07-04-2008

EGAD!

Dangit...


Re: 16x16 tiles(32x32 sprites) - Joachim - 14-04-2008

Still need help with this..


Re: 16x16 tiles(32x32 sprites) - Rezeyu - 14-04-2008

Don't you just change Pic_X/Y to 16?

I mean that'll get the core graphic stuff done doesn't it?


Re: 16x16 tiles(32x32 sprites) - Kousaten - 14-04-2008

16x16 tiles(32x32 sprites)

^Topic title.

I'm thinking they still want sprites 32x32 due to the title, so changing PIC_X/PIC_Y would set them to 16x16 too, right?

Chances are you could set different variables for the tiles to load themselves, like TILE_X/TILE_Y or something. I'm not sure if that'd work, but everyone here is like a million times smarter than me anyway so someone could figure it out.


Re: 16x16 tiles(32x32 sprites) - Joachim - 14-04-2008

Hmm, I'll try that, thanks.


Re: 16x16 tiles(32x32 sprites) - Kousaten - 15-04-2008

Lemme know how it goes. Big Grin It'd be really nice if it worked out heh.


Re: 16x16 tiles(32x32 sprites) - Joachim - 15-04-2008

Meh. Nope, it didn't work, but thanks for helping at least.


Re: 16x16 tiles(32x32 sprites) - Anthony - 15-04-2008

Try taking the entire BltTile function and change all the PIC_X and PIC_Y to 16 and make sure you have 7 tiles that are 16x16 across the top of your tile sheet. Then just change the map editor stuff around to match that. You will (I am assuming) have to do some other tweaks with the players offset. It's going to be messed because mostly Mirage keeps track of your position relative to your character on the map, and basically the map is going to be halved if that makes sense. You will see what I mean.