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Multiple Tilesets
#2
Of course there is.

Program it.

The way I have it in Winds Whisper is where I have each map linked to one tileset, and the client only ever holds the one tileset needed for that map.

Simply add a new byte to the map data (at the end) and then re-set the tileset surface with the desired tileset when the user changes maps.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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