Mirage Source
Multiple Tilesets - Printable Version

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Multiple Tilesets - wackydude1234 - 23-10-2007

I was wondering if there was a way to have multiple tilesets in mirage?


Re: Multiple Tilesets - Robin - 23-10-2007

Of course there is.

Program it.

The way I have it in Winds Whisper is where I have each map linked to one tileset, and the client only ever holds the one tileset needed for that map.

Simply add a new byte to the map data (at the end) and then re-set the tileset surface with the desired tileset when the user changes maps.


Re: Multiple Tilesets - Rezeyu - 23-10-2007

Isn't that how RPG Maker 2k and down had it?


Where Map = Tileset


Re: Multiple Tilesets - Robin - 23-10-2007

Yeah.

It's good memory management though.

Winds Whisper uses up a hell of a lot less memory than other games because it only loads 1.4mb of graphics for a map, and rather than load all 44 of them into memory like I would do if I used Elysium, I load just 1, and when the user changes maps I re-set the TileSurf surface and load the desired set.


Re: Multiple Tilesets - wackydude1234 - 24-10-2007

that sounds good, if only i knew what to do lol.
when i go to college i'm gonna do a course on vb6 Wink so like in a year or so


Re: Multiple Tilesets - Rezeyu - 24-10-2007

Your college still has Vb6 classes?


o.O

All the colleges here only have newest tech, so they all have .NET.

(And at my school taking C++ is a pre-req for VB.NET, WTF?)


Re: Multiple Tilesets - Coke - 24-10-2007

I studied .NET at college but made all of my projects in vb6, they couldn't tell the difference when it was compiled anyway :wink: