![]() |
Multiple Tilesets - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Multiple Tilesets (/showthread.php?tid=1360) |
Multiple Tilesets - wackydude1234 - 23-10-2007 I was wondering if there was a way to have multiple tilesets in mirage? Re: Multiple Tilesets - Robin - 23-10-2007 Of course there is. Program it. The way I have it in Winds Whisper is where I have each map linked to one tileset, and the client only ever holds the one tileset needed for that map. Simply add a new byte to the map data (at the end) and then re-set the tileset surface with the desired tileset when the user changes maps. Re: Multiple Tilesets - Rezeyu - 23-10-2007 Isn't that how RPG Maker 2k and down had it? Where Map = Tileset Re: Multiple Tilesets - Robin - 23-10-2007 Yeah. It's good memory management though. Winds Whisper uses up a hell of a lot less memory than other games because it only loads 1.4mb of graphics for a map, and rather than load all 44 of them into memory like I would do if I used Elysium, I load just 1, and when the user changes maps I re-set the TileSurf surface and load the desired set. Re: Multiple Tilesets - wackydude1234 - 24-10-2007 that sounds good, if only i knew what to do lol. when i go to college i'm gonna do a course on vb6 ![]() Re: Multiple Tilesets - Rezeyu - 24-10-2007 Your college still has Vb6 classes? o.O All the colleges here only have newest tech, so they all have .NET. (And at my school taking C++ is a pre-req for VB.NET, WTF?) Re: Multiple Tilesets - Coke - 24-10-2007 I studied .NET at college but made all of my projects in vb6, they couldn't tell the difference when it was compiled anyway :wink: |