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I think Pando made it..
#1
The sprite converter. I was curious how to make it work for 64x64 sprites. I can't get it for the life of me. =\
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#2
Quote:Call BitBlt(frmConverted.picConverted.hdc, 96, 15, 32, 48, picLoaded.hdc, 32, 144, SRCCOPY)

Well I just messed around with the BitBlt function. It was pretty fun making it though. :]

Reason that I used 32*48 is because it wasn't exactly 32*64 but divided by 48 = 4 :] There you go.
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#3
Oh, okay. Thanks. ^_^

I will post the modified source if you'd like.
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#4
nah its okay. If users want it then its your choice.
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#5
Ha, I can't get it anyway. I can't get it to save bigger than you had it set to save. Lol.

I will toy around with it more a bit later.
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#6
Position the blitted (converted images) Im guessing just add 32 to x right? Then just make the picBoxes bigger.
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#7
Okay, I'll give it a shot.

^_^
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#8
Goodluck. I'll be working on my offline RPG ( Side Project ) If you need help.
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#9
I got it, trying for 96x96, but there's an issue. It will only save the first three directions, it won't save the last one. It just cuts it out. Lol.
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