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I think Pando made it.. - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: I think Pando made it.. (/showthread.php?tid=622) |
I think Pando made it.. - Matt - 10-01-2007 The sprite converter. I was curious how to make it work for 64x64 sprites. I can't get it for the life of me. =\ - Tony - 10-01-2007 Quote:Call BitBlt(frmConverted.picConverted.hdc, 96, 15, 32, 48, picLoaded.hdc, 32, 144, SRCCOPY) Well I just messed around with the BitBlt function. It was pretty fun making it though. :] Reason that I used 32*48 is because it wasn't exactly 32*64 but divided by 48 = 4 :] There you go. - Matt - 10-01-2007 Oh, okay. Thanks. ^_^ I will post the modified source if you'd like. - Tony - 11-01-2007 nah its okay. If users want it then its your choice. - Matt - 11-01-2007 Ha, I can't get it anyway. I can't get it to save bigger than you had it set to save. Lol. I will toy around with it more a bit later. - Tony - 11-01-2007 Position the blitted (converted images) Im guessing just add 32 to x right? Then just make the picBoxes bigger. - Matt - 11-01-2007 Okay, I'll give it a shot. ^_^ - Tony - 11-01-2007 Goodluck. I'll be working on my offline RPG ( Side Project ) If you need help. - Matt - 11-01-2007 I got it, trying for 96x96, but there's an issue. It will only save the first three directions, it won't save the last one. It just cuts it out. Lol. |