13-12-2006, 06:57 PM
Since there isn't tutorial on this, I'm going to go over 16 by 16 Sprites and Tiles. This is very simple! Lets start.
Client Side
Find:
Replace the 32's with 16's
Now lets open up your calculator and go to frmMirage.
(Calculator)Divide the picScreen's width by 16 then - 1. Do the same
with height.
Now Find:
Change the # to the divided width - 1
Now do the same with max_mapy =
but make sure its the divided height - 1.
Do the same with SERVER!
Once your done with that go to both server and client
maps and delete all maps.
:: Pando
Client Side
Find:
Code:
Public Const PIC_X = 32
Public Const PIC_Y = 32
Replace the 32's with 16's
Code:
Public Const PIC_X = 16
Public Const PIC_Y = 16
Now lets open up your calculator and go to frmMirage.
(Calculator)Divide the picScreen's width by 16 then - 1. Do the same
with height.
Now Find:
Code:
Public Const MAX_MAPX =
Change the # to the divided width - 1
Now do the same with max_mapy =
but make sure its the divided height - 1.
Do the same with SERVER!
Once your done with that go to both server and client
maps and delete all maps.
:: Pando