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Coding advanced game systems.
#1
To make some money for a webhost I'm offering to create intricate ingame systems.

I can usually create them pretty fast and my services aren't expensive at all.

Anything from mining to npc spell systems...

I'm pretty good with mirage, and I can either write a tutorial built from MSE1 or enter it directly into your source code.

I know DirectX7 and how to make the code streamlined and optimised.

If anyones interested, although I doubt I'll get any requests, just email me or add one of my IM accounts.

Remember, they have to be ingame systems, like leveling, combat, tradeskills, npc add-ons etc.

And don't everyone post saying I wont get any business or that I shouldn't be charging or anything...

I generally know the limits of my own skills, so just post, pm, email or IM me the system idea and I'll tell you whether I can do it.

Things I wont do:

Purely optimisations (Binary Packets, Binary Accounts, DirectX8 etc.)
Things that are already released in tutorials

Thanks,
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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