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Coding advanced game systems. - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Staff (https://mirage-engine.uk/forums/forumdisplay.php?fid=41) +----- Forum: Trash (https://mirage-engine.uk/forums/forumdisplay.php?fid=14) +----- Thread: Coding advanced game systems. (/showthread.php?tid=1101) |
Coding advanced game systems. - Robin - 14-07-2007 To make some money for a webhost I'm offering to create intricate ingame systems. I can usually create them pretty fast and my services aren't expensive at all. Anything from mining to npc spell systems... I'm pretty good with mirage, and I can either write a tutorial built from MSE1 or enter it directly into your source code. I know DirectX7 and how to make the code streamlined and optimised. If anyones interested, although I doubt I'll get any requests, just email me or add one of my IM accounts. Remember, they have to be ingame systems, like leveling, combat, tradeskills, npc add-ons etc. And don't everyone post saying I wont get any business or that I shouldn't be charging or anything... I generally know the limits of my own skills, so just post, pm, email or IM me the system idea and I'll tell you whether I can do it. Things I wont do: Purely optimisations (Binary Packets, Binary Accounts, DirectX8 etc.) Things that are already released in tutorials Thanks, |