I have a MAJORLY important question.
How is Mirage threaded for client/server?
Also? How do I resize Client?
(I know I am sorta noob, but java is more my thing!)
My guess is he's talking about the control array for the sockets.
*sorry lol.
I mean is there something similar to threads in VB6?
I really am hesitant due to the lack of stability in it.
What lack of stability..?
Don't start writing in vb6 dude, its a pre-.net framework MS platform dependant procedural language from back in the day, stay with java.
Stay with java. Vb6 made it really hard for me to switch to multi-threaded java programming. Java is so much better though.
I am making an Engine for fun really. I have my 3d Java Engine which I will use for an actual game soon. (It holds 1000 players atm, whoopie! Single-threaded and more!)
Anywho, yah, I am fooling around with VB6 cause it's nostalgic. Elysium got me started on my journey of making games.