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Threaded - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: Threaded (/showthread.php?tid=3174) |
Threaded - Mizuware - 03-10-2009 I have a MAJORLY important question. How is Mirage threaded for client/server? Also? How do I resize Client? (I know I am sorta noob, but java is more my thing!) Re: Threaded - Coke - 03-10-2009 Threads in vb6? ^_^ Re: Threaded - Matt - 03-10-2009 My guess is he's talking about the control array for the sockets. Re: Threaded - Mizuware - 03-10-2009 *sorry lol. I mean is there something similar to threads in VB6? I really am hesitant due to the lack of stability in it. Re: Threaded - Matt - 03-10-2009 What lack of stability..? Re: Threaded - Coke - 03-10-2009 Don't start writing in vb6 dude, its a pre-.net framework MS platform dependant procedural language from back in the day, stay with java. Re: Threaded - Labmonkey - 03-10-2009 Stay with java. Vb6 made it really hard for me to switch to multi-threaded java programming. Java is so much better though. Re: Threaded - Mizuware - 03-10-2009 I am making an Engine for fun really. I have my 3d Java Engine which I will use for an actual game soon. (It holds 1000 players atm, whoopie! Single-threaded and more!) Anywho, yah, I am fooling around with VB6 cause it's nostalgic. Elysium got me started on my journey of making games. |