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Color Quality
#1
I've been thinking about adding an automated system that changes color quality to Medium (16 Bit) when my client is opened. The only real advantage is it will cut down the Automation errors. Many of you probably don't experience this error often, but if like me you use GSD's visual inventory, you know what I'm talking about.

Drawing is just not my area of expertise when it comes to programming. I really have no clue how to make a more optimized visual inventory aside from drawing it straight to the picScreen (or creating a new surface, but I really don't want to do that).

So, does anyone have any thoughts on this? How do you think players would feel about this? Any hints on how to do it?
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#2
Code:
Public Enum ColourDepth
    High32 = 32
    high24 = 24
    True16 = 16
End Enum

Public ColourDisplay As ColourDepth

Code:
Call dd.SetDisplayMode(FullscreenX, FullscreenY, ColourDisplay, 0, DDSDM_DEFAULT)

That code will make a fullscreen thingy for the client.

But with a little alteration (scanning the current resolution) you can set everything to normal except the colourdepth.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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