Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Shop
#1
So now I successfully merge my item editor with my spell editor Smile It turned out like this:
[Image: s1xd8.png]
[Image: s2pn0.png]
You can see that I yet dont have any spells Tongue

Im also considering making spells have levels. MAX_SPELL_LEVEL = 15, but I want to know how you think you can advance in a spell level. For example by being able to buy a update from the spell inventory, thats the best idea I have atm.

The reason to be able to update the spells would be to being able to use the spells more often, instead of learning a spell and after a certain time it would have no effect on the better enemies.
Reply
#2
I feel another type of realistic approach may be good aswell.
Think about it this way, you just learned a spell, should you be able to cast it like a spell master? Nope. So have it based on amount of casts, set able in the spell editor, with a multiplier so it only requires you set the first level. In this way each spell can have its own amount of casts needed to go up each level.

Spell Name: Fireball I
Base Dmg: 5
Max Level: 10
XpToLvl: 20
multiply: 1.5
Dmg+ : 1

Now at level 1 a player can do 4 damage to an NPC with 1 defense, after casting 20 times, the player will then do 5 damage, and so on until they max the spell out, doing a total of 14 damage to an NPC with 1 defense ( not including magic stats or leveling)

[Becareful with the multiplier, in this example , to reach level 10 it will take ~1000 casts... alot for a level 1 spell.]

Another decent way IMO
Reply
#3
Hm, have not yet decided how it should work. If you have spell points, then you will save them for the best and dont care about the first spells. That I dont want to happen. So I think I will let the players buy updates for the spells, that way they can update the first spell for some gold and it will be worth it.
Reply
#4
Well you could make it you get 1 spell point per level and at certain levels new spells become available to learn...

such as 7 you can learn fireball and 10 you can learn heal

you can either level up fireball to max like 5 or something or wait for heal... or level both up
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)