Mirage Source
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Shop - William - 19-02-2007

So now I successfully merge my item editor with my spell editor Smile It turned out like this:
[Image: s1xd8.png]
[Image: s2pn0.png]
You can see that I yet dont have any spells Tongue

Im also considering making spells have levels. MAX_SPELL_LEVEL = 15, but I want to know how you think you can advance in a spell level. For example by being able to buy a update from the spell inventory, thats the best idea I have atm.

The reason to be able to update the spells would be to being able to use the spells more often, instead of learning a spell and after a certain time it would have no effect on the better enemies.


- ShadowLife - 20-02-2007

I feel another type of realistic approach may be good aswell.
Think about it this way, you just learned a spell, should you be able to cast it like a spell master? Nope. So have it based on amount of casts, set able in the spell editor, with a multiplier so it only requires you set the first level. In this way each spell can have its own amount of casts needed to go up each level.

Spell Name: Fireball I
Base Dmg: 5
Max Level: 10
XpToLvl: 20
multiply: 1.5
Dmg+ : 1

Now at level 1 a player can do 4 damage to an NPC with 1 defense, after casting 20 times, the player will then do 5 damage, and so on until they max the spell out, doing a total of 14 damage to an NPC with 1 defense ( not including magic stats or leveling)

[Becareful with the multiplier, in this example , to reach level 10 it will take ~1000 casts... alot for a level 1 spell.]

Another decent way IMO


- William - 23-02-2007

Hm, have not yet decided how it should work. If you have spell points, then you will save them for the best and dont care about the first spells. That I dont want to happen. So I think I will let the players buy updates for the spells, that way they can update the first spell for some gold and it will be worth it.


- halla - 23-02-2007

Well you could make it you get 1 spell point per level and at certain levels new spells become available to learn...

such as 7 you can learn fireball and 10 you can learn heal

you can either level up fireball to max like 5 or something or wait for heal... or level both up