Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Style
#1
This is not a offline editor. Its in the Client!

Just a little something for my new engine I will make with mse2:
[Image: engine3yv6.png]

[Image: engine2yh1.png]

[Image: engine1hx9.png]

Only finished items atm, will do this for the other thinsg too, like shops, spells (maybe maps).. etc.
Reply
#2
wont this method make binary conversion harder?
also what exactly is the point of saving items in different formats?
Reply
#3
It's all good Tongue Different formats, well thats basicly just for fun. But the things is that the same idea will be used for maps for example, and people might find it fun to use a different format.

And the main idea for this is that there wont be: items1.bin, items2.bin.. instead they will have a name like: IronSword.bin etc.. Tongue
Reply
#4
hmm that's an interesting way of doing it. But i like it Good job Big Grin
Reply
#5
And conserning binary, it's not going to slow it down anything.

Thanks
Reply
#6
When it loads the file into an item slot.. How does it save the order of the items? I was just curious..
Reply
#7
Well basicly it saves the items into a items file. Numbered from 1 to MAX_ITEMS, in on those slots in that file is the names of the filenames.
Bah, I show you:
Code:
[Items]
1=test.itm
2=
3=
etc..
So that way it keeps the index order for the items. Also, this is not a offline editor. This is done in the client.
Reply
#8
Oh ok.. Yeah i thought it'd be sorta like that.. I guess saving it client side is alright.. Wouldnt it be safer server side?? Although now that i think about it.. Im not really sure what purpose that would serve, saving it server side.. Oh well.. Nice work mate.. :wink:
Reply
#9
It will be better saving it client side. If you saved it server side, you would have to send 1 more packet. It's not much, but still; since ms uses the index form I recommend using the client to save it. Or you will need to rewrite a few things. And I will merge this system into a big development system in the client.
Reply
#10
dude this is awesome... but i'm gonna stick to the ms 3.0.3

i want 99% of my game custom
Reply
#11
Deathz Mazter Wrote:dude this is awesome... but i'm gonna stick to the ms 3.0.3

i want 99% of my game custom

Just build your own engine then. :wink:
Reply
#12
u made vbgore urself right?
Reply
#13
He started out with ORE - Baronsoft I believe.
Reply
#14
Kuja Wrote:He started out with ORE - Baronsoft I believe.
That's correct Tongue http://www.baronsoft.com
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)