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MS walking system?
#1
Hey guys, i've been coding for a little over 2 years.. But not serious coding just fooling around with bits of code.. Never made anything big but i was wondering if its a code issue or not.

So in the Mirage Source, a fresh copy. When an NPC walks it doesnt slide like the characters do, it just blts from on space to another. As well as you have to hit i box infront of where they are facing.. such as if they were facing

O O O O
#>X O O
O O O O

# being mob
> direction
X being where you'd have to be facing and attacking

Does anyone know how they changed this in the other sources? Its bugging the heck out of me =/ Any help would be greatly appreciated!
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#2
I didn't quite follow what you were trying to ask... but i think you're looking at the OffSet variables, it's what controls the "smooth" movement as they transition to the next tile
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#3
I haven't used Mirage source for a few months now, and never really used MSE, but it sounds like something is wrong with your source.

Try re-downloading.
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#4
Have multiple times, they just blt from block to block *shrug* oh well.. Perhaps MS is just too old to start a project from. Thanks for your help guys. =)
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#5
There's nothing wrong with MS... did you change the maprec perhaps, without clearing your maps folder first? did you check the offset variables? because what you are talking about is a direct result of bad coding... :roll:
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#6
Fyo.

This also happens if your in the mapeditor and you remove the npc's but stay within the editor...
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