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MS walking system? - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: MS walking system? (/showthread.php?tid=439) |
MS walking system? - Malakai - 02-12-2006 Hey guys, i've been coding for a little over 2 years.. But not serious coding just fooling around with bits of code.. Never made anything big but i was wondering if its a code issue or not. So in the Mirage Source, a fresh copy. When an NPC walks it doesnt slide like the characters do, it just blts from on space to another. As well as you have to hit i box infront of where they are facing.. such as if they were facing O O O O #>X O O O O O O # being mob > direction X being where you'd have to be facing and attacking Does anyone know how they changed this in the other sources? Its bugging the heck out of me =/ Any help would be greatly appreciated! - Obsidian - 02-12-2006 I didn't quite follow what you were trying to ask... but i think you're looking at the OffSet variables, it's what controls the "smooth" movement as they transition to the next tile - Robin - 02-12-2006 I haven't used Mirage source for a few months now, and never really used MSE, but it sounds like something is wrong with your source. Try re-downloading. - Malakai - 04-12-2006 Have multiple times, they just blt from block to block *shrug* oh well.. Perhaps MS is just too old to start a project from. Thanks for your help guys. =) - Obsidian - 04-12-2006 There's nothing wrong with MS... did you change the maprec perhaps, without clearing your maps folder first? did you check the offset variables? because what you are talking about is a direct result of bad coding... :roll: - Coke - 04-12-2006 Fyo. This also happens if your in the mapeditor and you remove the npc's but stay within the editor... |