Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[VB.NET] [WIP] Aphelia Engine
#1
For you people at OGC you probably already seen this topic lol.

Aphelia Engine ~ W.I.P. Work In Progress ~

Programmed in: Microsoft Visual Basic 2008 AKA VB.NET [Microsoft Visual Studio 2008 Professional Edition]
DirectX: DirectX9 with Direct3D (It's still 2D)
Database: MySQL
Planned Release Date: Summer '09
Website: http://www.unfriedchicken.com

That's right! Big Grin

Aphelia Engine is closed source engine (atleast for now) programmed in VB.NET. It is programmed around the basic frame of MirageSource but I started the project from scratch. No I did not use that crap Microsoft came up with to "convert" your VB6 project to VB.NET, I started with a new blank project.

!READ!
While unprotected .NET applications can be decompiled, the decompiled source code is not an exact match to the original source code. However it's obvious that there is enough information from the decompiled source code to figure out what is going on. With some obfuscation tools for .NET you can make it harder for an attacker to get some decompiled source code.. It's an arms race between the protection camp and the hacker camp. As each new obfuscation method or tool comes out, a new decompiling tool will come out to counter whatever advances were made.. By the way I do use an obfuscation tool to obfuscate my code Wink

Now that I won't receive any negative feedback on decompiling .NET applications lets continue.

So far the engine is like if you ripped out all the features of MirageSource. All you can do so far is log in, chat, and walk around on a loaded map with other players. The base frame of winsocks and packets are done so NPCs, Spells, Items, Classes, etc, Will be added very shortly Smile The complete engine is planned to be done by this summer.
#2
Nice. I like it Tongue
Good for those out there using .NET I suppose lol Tongue
#3
well done!
#4
Looking pretty damned good to be honest. Nice job.
#5
Thanks Big Grin, I'm planning to launch a private beta this weekend Tongue
#6
Wow this is awesome!

I planned something simmilar to do in Game Maker and FreeBASIC but i dont think i will.

Excellent job. nice to have someone like you here.
#7
Thats pretty awesome.
Good job.
#8
Thanks for your positive feedback everyone Big Grin

I hope to get some forums running this weekend so I can start posting development logs Smile
#9
*BUMP*

Got some forums up where we will post updates Tongue

http://www.unfriedchicken.com/
#10
I registered... You should look into a more professional URL/Domain though.
#11
Nean Wrote:I registered... You should look into a more professional URL/Domain though.

It's temporary.
#12
I like the URL xD.

Everything here looks good Smile I registered too.
#13
Aphelia will be going through a beta test on Friday, April 17th, 2009. Please sign up on our forums and PM me if you wish to participate in this beta test.
#14
KruSuPhy Wrote:Nice. I like it Tongue
Good for those out there using .NET I suppose lol Tongue
Its closed source, so it doesn't matter if you use .net or not.
#15
Labmonkey Wrote:
KruSuPhy Wrote:Nice. I like it Tongue
Good for those out there using .NET I suppose lol Tongue
Its closed source, so it doesn't matter if you use .net or not.

It is and currently will be closed source for most or all of 2009.
#16
*BUMP*

Released an offline MapEditor (BETA v1.0.2.3). You can download it off our forums once you registered. Feedback is welcome. Smile
#17
Toast Wrote:*BUMP*

Released an offline MapEditor (BETA v1.0.2.3). You can download it off our forums once you registered. Feedback is welcome. Smile

Blah why not just post a link to it?
#18
Fine fine.

Requirements;

.NET Framework 2.0 or higher (x86, x64)
SlimDX runtimes (Download)

Download;

MapEditor (Offline Version) BETA v1.0.2.3
#19
*UPDATE*

I started adding NPCs to the engine. I'm pretty much done except for the Server's NPC AI. Here is a screenshot of the MapEditor working with NPCs. I'll release an update to the MapEditor soon.

[Image: screenshote.png]

Link
#20
Looking good.
#21
* UPDATE *

I have started making my own DX UI. My DX UI classes have events and properties just like normal .NET form controls. So far I only got a panel class that supports children controls but I will be working on labels, buttons and other controls. This allows me to make the engine's UI totally based off DirectX and have the option of having the whole thing fullscreen.

Since it's sort of hard to demonstrate with a picture I have uploaded an .AVI video file. Compressed with WinRAR it's under a 1mb but unzipped it's 43mb lol.

.AVI video download
#22
Looking pretty sweet. Keep up the good work. Smile
#23
Thanks Big Grin
#24
*ANNOUNCEMENT* I'm currently announcing that I'm dropping or halting work (undecided at this point in time) on Aphelia to work on PlayerWorlds.NET.
#25
Toast Wrote:*ANNOUNCEMENT* I'm currently announcing that I'm dropping or halting work (undecided at this point in time) on Aphelia to work on PlayerWorlds.NET.
i hate you.....
unless .net is opensource then i don't


Forum Jump:


Users browsing this thread: 1 Guest(s)