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[VB.NET] [WIP] Aphelia Engine - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Unrelated Products (https://mirage-engine.uk/forums/forumdisplay.php?fid=47) +---- Thread: [VB.NET] [WIP] Aphelia Engine (/showthread.php?tid=2712) Pages:
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[VB.NET] [WIP] Aphelia Engine - Toast - 09-04-2009 For you people at OGC you probably already seen this topic lol. Aphelia Engine ~ W.I.P. Work In Progress ~ Programmed in: Microsoft Visual Basic 2008 AKA VB.NET [Microsoft Visual Studio 2008 Professional Edition] DirectX: DirectX9 with Direct3D (It's still 2D) Database: MySQL Planned Release Date: Summer '09 Website: http://www.unfriedchicken.com That's right! ![]() Aphelia Engine is closed source engine (atleast for now) programmed in VB.NET. It is programmed around the basic frame of MirageSource but I started the project from scratch. No I did not use that crap Microsoft came up with to "convert" your VB6 project to VB.NET, I started with a new blank project. !READ! While unprotected .NET applications can be decompiled, the decompiled source code is not an exact match to the original source code. However it's obvious that there is enough information from the decompiled source code to figure out what is going on. With some obfuscation tools for .NET you can make it harder for an attacker to get some decompiled source code.. It's an arms race between the protection camp and the hacker camp. As each new obfuscation method or tool comes out, a new decompiling tool will come out to counter whatever advances were made.. By the way I do use an obfuscation tool to obfuscate my code ![]() Now that I won't receive any negative feedback on decompiling .NET applications lets continue. So far the engine is like if you ripped out all the features of MirageSource. All you can do so far is log in, chat, and walk around on a loaded map with other players. The base frame of winsocks and packets are done so NPCs, Spells, Items, Classes, etc, Will be added very shortly ![]() Re: [VB.NET] [WIP] Aphelia Engine - KruSuPhy - 09-04-2009 Nice. I like it ![]() Good for those out there using .NET I suppose lol ![]() Re: [VB.NET] [WIP] Aphelia Engine - Pbcrazy - 09-04-2009 well done! Re: [VB.NET] [WIP] Aphelia Engine - Nean - 09-04-2009 Looking pretty damned good to be honest. Nice job. Re: [VB.NET] [WIP] Aphelia Engine - Toast - 09-04-2009 Thanks ![]() ![]() Re: [VB.NET] [WIP] Aphelia Engine - katcode - 09-04-2009 Wow this is awesome! I planned something simmilar to do in Game Maker and FreeBASIC but i dont think i will. Excellent job. nice to have someone like you here. Re: [VB.NET] [WIP] Aphelia Engine - Rory - 09-04-2009 Thats pretty awesome. Good job. Re: [VB.NET] [WIP] Aphelia Engine - Toast - 09-04-2009 Thanks for your positive feedback everyone ![]() I hope to get some forums running this weekend so I can start posting development logs ![]() Re: [VB.NET] [WIP] Aphelia Engine - Toast - 11-04-2009 *BUMP* Got some forums up where we will post updates ![]() http://www.unfriedchicken.com/ Re: [VB.NET] [WIP] Aphelia Engine - Nean - 11-04-2009 I registered... You should look into a more professional URL/Domain though. Re: [VB.NET] [WIP] Aphelia Engine - Toast - 11-04-2009 Nean Wrote:I registered... You should look into a more professional URL/Domain though. It's temporary. Re: [VB.NET] [WIP] Aphelia Engine - Anthony - 11-04-2009 I like the URL xD. Everything here looks good ![]() Re: [VB.NET] [WIP] Aphelia Engine - Toast - 14-04-2009 Aphelia will be going through a beta test on Friday, April 17th, 2009. Please sign up on our forums and PM me if you wish to participate in this beta test. Re: [VB.NET] [WIP] Aphelia Engine - Labmonkey - 14-04-2009 KruSuPhy Wrote:Nice. I like itIts closed source, so it doesn't matter if you use .net or not. Re: [VB.NET] [WIP] Aphelia Engine - Toast - 14-04-2009 Labmonkey Wrote:KruSuPhy Wrote:Nice. I like itIts closed source, so it doesn't matter if you use .net or not. It is and currently will be closed source for most or all of 2009. Re: [VB.NET] [WIP] Aphelia Engine - Toast - 04-06-2009 *BUMP* Released an offline MapEditor (BETA v1.0.2.3). You can download it off our forums once you registered. Feedback is welcome. ![]() Re: [VB.NET] [WIP] Aphelia Engine - Tony - 04-06-2009 Toast Wrote:*BUMP* Blah why not just post a link to it? Re: [VB.NET] [WIP] Aphelia Engine - Toast - 04-06-2009 Fine fine. Requirements; .NET Framework 2.0 or higher (x86, x64) SlimDX runtimes (Download) Download; MapEditor (Offline Version) BETA v1.0.2.3 Re: [VB.NET] [WIP] Aphelia Engine - Toast - 10-06-2009 *UPDATE* I started adding NPCs to the engine. I'm pretty much done except for the Server's NPC AI. Here is a screenshot of the MapEditor working with NPCs. I'll release an update to the MapEditor soon. ![]() Link Re: [VB.NET] [WIP] Aphelia Engine - Rory - 15-06-2009 Looking good. Re: [VB.NET] [WIP] Aphelia Engine - Toast - 22-06-2009 * UPDATE * I have started making my own DX UI. My DX UI classes have events and properties just like normal .NET form controls. So far I only got a panel class that supports children controls but I will be working on labels, buttons and other controls. This allows me to make the engine's UI totally based off DirectX and have the option of having the whole thing fullscreen. Since it's sort of hard to demonstrate with a picture I have uploaded an .AVI video file. Compressed with WinRAR it's under a 1mb but unzipped it's 43mb lol. .AVI video download Re: [VB.NET] [WIP] Aphelia Engine - Nean - 22-06-2009 Looking pretty sweet. Keep up the good work. ![]() Re: [VB.NET] [WIP] Aphelia Engine - Toast - 22-06-2009 Thanks ![]() Re: [VB.NET] [WIP] Aphelia Engine - Toast - 17-07-2009 *ANNOUNCEMENT* I'm currently announcing that I'm dropping or halting work (undecided at this point in time) on Aphelia to work on PlayerWorlds.NET. Re: [VB.NET] [WIP] Aphelia Engine - Doomy - 17-07-2009 Toast Wrote:*ANNOUNCEMENT* I'm currently announcing that I'm dropping or halting work (undecided at this point in time) on Aphelia to work on PlayerWorlds.NET.i hate you..... unless .net is opensource then i don't |