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Help please with this very easy code
#1
Ok so i just joined today and i have taken a crack at jumping head first into mirage. My first edit I wanted to try would be to add a new morale called "Cola" just for fun. So here is the code i have
Code:
Public Sub UpdateDrawMapName()
    DrawMapNameX = (MAX_MAPX + 1) * PIC_X \ 2 - ((Len(Trim$(Map.Name)) \ 2) * 8)
    DrawMapNameY = 1
    
    Select Case Map.Moral
        Case MAP_MORAL_NONE
            DrawMapNameColor = QBColor(BrightRed)
            
        Case MAP_MORAL_SAFE
            DrawMapNameColor = QBColor(White)
        
        Case MAP_MORAL_COLA
            DrawMapNameColor = QBColor(Blue)

        
        Case Else
            DrawMapNameColor = QBColor(White)
    End Select
    
End Sub

On the top line
Code:
Public Sub UpdateDrawMapName()
it says that it is not defined when i run the client.
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#2
Under " ' Map constants " add " Public Const MAP_MORAL_COLA As Byte = 2 ", you do that for all Morals & such other stuff in modConstants, you also do the same in Server. Enjoy.
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#3
Still not working. I added that line of code to the map constants client side and server side.
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#4
Well, gave direct location, couldn't have been easier. =-p No problem.
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#5
I edited my post please read it and answer again.
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#6
Show us all the Moral stuff added.
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#7
Code:
' Map constants
Public Const MAX_MAPS As Long = 100
Public Const MAX_MAPX As Byte = 15
Public Const MAX_MAPY As Byte = 11
Public Const MAP_MORAL_NONE As Byte = 0
Public Const MAP_MORAL_SAFE As Byte = 1
Public Const MAX_MORAL_COLA As Byte = 2

Here is where i placed it in the map constants client side.

Code:
' Map constants
Public Const MAX_MAPS As Long = 100
Public Const MAX_MAPX As Byte = 15
Public Const MAX_MAPY As Byte = 11
Public Const MAP_MORAL_NONE As Byte = 0
Public Const MAP_MORAL_SAFE As Byte = 1
Public Const MAX_MORAL_COLA As Byte = 2

Here is where i placed it in the server constants client side.

Code:
Public Sub UpdateDrawMapName()
    DrawMapNameX = (MAX_MAPX + 1) * PIC_X \ 2 - ((Len(Trim$(Map.Name)) \ 2) * 8)
    DrawMapNameY = 1
    
    Select Case Map.Moral
        Case MAP_MORAL_NONE
            DrawMapNameColor = QBColor(BrightRed)
            
        Case MAP_MORAL_SAFE
            DrawMapNameColor = QBColor(White)
        
        Case MAP_MORAL_COLA
            DrawMapNameColor = QBColor(Blue)
        
        Case Else
            DrawMapNameColor = QBColor(White)
    End Select
    
End Sub

This is what i have in game logic client side.

Also, if the game knows about the morale, where do you tell the program what the morale does? I would like the question answered becasue if you add anything new say a new layer or spell thing, or map attribute, where do you tell the program what it does you know what i mean?
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#8
Go to "frmMapProperties", "cmbMoral", then add "Cola Zone". SHOULD work?
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#9
You have MAX_MORAL_COLA instead of MAP_MORAL_COLA

=3
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#10
Nean Wrote:You have MAX_MORAL_COLA instead of MAP_MORAL_COLA

=3

& that. XD

Sorry, quick & easy mistake. Lawl.
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#11
It depends on what you want to use the Cola Map moral for. For example, if you want the Cola Moral to make players drop gold when they die, then you'll be looking for Sub NPCAttackPlayer and Sub AttackPlayer.
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#12
When you want to add things to your game, I think the most easy way to proceed is to use the find(Ctrl+F) and find(duh) everything that's been used and where, then you add the new functionality basically by coping and pasting. Search for every piece of code that has MAP_MORAL_SAFE, I think that's a good starting point.
Good luck.
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