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Paperdolling
#1
I am going to start working on adding some paperdolling features.

Currently we have a naked sprite with underwear, which comes in a few different colors. I want to be able to blt the hair, eyes and clothes onto the sprite.

I know I could make a new surface for each one of these and load them separately and then just blt to the proper coordinates but I am under the impression that there is a more efficient way of doing it.

Does anybody know the most efficient and memory friendly way of adding paperdoll features?
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#2
Pre-rendered.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#3
So I would load the sprite and paperdoll files then pre-render everything onto the sprite surface and then blt the entire thing as one?
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#4
Not the sprite surface. I'd set up a dynamic array which only stores yourself and other players on your map. Simply do a re-dim preserve for new players joining and the same for people leaving.

;D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply


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