16-07-2006, 07:07 AM
I've been doing some basic research on direct x.. using direct x 8 or direct 3d seems to be faster and seems to be able to do alphablending, particles, etc 'easier' than direct x 7 direct draw. Now, by saying 'easier' is a bad term to use, although i cant think of a good word to use at the moment.. Also with 'faster' this is just a few tutorials i've read about it..
Now, the only downside i can see from using direct x 8 is that people would have to work with surfaces in powers of 2. What i mean by that is that surfaces sizes are: 2x2, 4x4, 8x8, 16x16, 32x32, etc.. It also cant hold sizes larger than 256x256.. Now, with this explained it also means that surfaces must also be square.. Direct 3d can also scale extremely well. This is basically the way of manipulating a surface, be is increasing its size, of reversing the way it looks, etc.. All this if from what i've read on other websites about direct 3d..
Anyway, back to my question.. or request.. If anyone is able to help guide me or help me convert a normal mse into direct 3d i would really appreciate it.. It would be great if you wrote a tutorial about this.. Thanks for all input.. :wink:
Now, the only downside i can see from using direct x 8 is that people would have to work with surfaces in powers of 2. What i mean by that is that surfaces sizes are: 2x2, 4x4, 8x8, 16x16, 32x32, etc.. It also cant hold sizes larger than 256x256.. Now, with this explained it also means that surfaces must also be square.. Direct 3d can also scale extremely well. This is basically the way of manipulating a surface, be is increasing its size, of reversing the way it looks, etc.. All this if from what i've read on other websites about direct 3d..
Anyway, back to my question.. or request.. If anyone is able to help guide me or help me convert a normal mse into direct 3d i would really appreciate it.. It would be great if you wrote a tutorial about this.. Thanks for all input.. :wink: