30-04-2008, 05:49 PM
With the strategy game I am working on, players will need to be allowed to walk over each other. If I do not allow this, then there will be a congestion of players who must wait endless ticks to just get by each other if they are in tight spaces. Also all the players will be loaded on the maps even if they are offline.
Any suggestions how to target different players who are on the same tile?
I was thinking that I could create a loop for when targeting. It will check for how many players are on the same tile. Then it will display the different players somewhere allowing you to chose which one to do battle with or other various actions.
Any suggestions how to target different players who are on the same tile?
I was thinking that I could create a loop for when targeting. It will check for how many players are on the same tile. Then it will display the different players somewhere allowing you to chose which one to do battle with or other various actions.