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CLOSED: Alpha testing #2 (Update: v1.10)
#1
The second 'closed' Alpha test is open, I'm using the word closed loosely as I invite anyone and everyone here at Mirage to join, however am not releasing it to the public so to speak, as in not posting it on my development blog.

Couple of bug fixes have gone into place, there has been no mapping I have been too busy with life at the moment, please feel free to map and edit as you see fit - Alpha accounts are not being deleted so If you see me on MSN and want administrator rights to play around just ask me to come on and give them to you.

You can download the client here (Download Removed).

Code:
------------------------------------------------------------V1.09

:: Fixes ------------------- ::

- Fixed Spell level Requirement
- Fixed Spell HP Handling
- Fixed position modification issue
- Client crash if other player kills your target
- Can't edit emoticons
- Emoticons usable while in Global Chat

:: Additions --------------- ::

- Added Spell MP Requirement
- Added Equipment stats on hover on GUI
- Added ability to hide players, names, emoticons etc in mapeditor

- Implimented Worn Equipment Screen re-code
- Implimented Inventory re-code

:: Bugs Identified --------- ::

- Position issues with warping
- On death instant respawn can lead to sync issues with server
- Target not displaying correctly North, East and West
- Issues with dropping current target if you warp/change map etc
- Issues with dropping current target if they warp/change map etc
As I said before, unless you grab me and ask for administrator rights there is not much to play around with, however one thing I will tell you is if you can find any bugs, regardless of how minor they may be, please flag them (even if you think they may have already been flagged) as I am determined to find as many evil bugs as possible before progressing. Will be spending the weekend reading Java in preparation for my promotion at work so the server will be up possibly into next week.

Thanks for your continued support! If you get a particularly nasty bug screen shots are always useful, although unless I know you via these forums currently please don't expect admin as I'm not prepared to let some random muffin wreck the test for everyone.

Cheers guys,
Enjoy!

Edit: The client crash fix didn't work - actively seeking to resolve this now, I know the nature of the issue, trying to get round it as we speak; cheers Egon :]

I'll be up for about another hour so if anyone wants admin come on now.

Cheers.
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#2
Sonofa...

I thought it was strange the client was crashing outside of the IDE, but never inside of the IDE. Turns out the stupid muppets at microsoft never fully fixed one of their DLL's that is known to cause this bloody problem..

unhandled exception msvbvm60.dll access violation

Or something similar, god damnit. Anyone have any info? Alpha weekend is cancelled, pointless if MR can't progress because of muppetsoft ~.~
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#3
Just because we can't fix one doesn't mean we can't find and fix others. I say keep it up to find others and then fix those. When you go to recode the thing then you can fix the targeting. Tongue
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#4
Servers back up then. Have fun =P
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#5
Hey, I tested it. Not much difference from last version. You took out enemies though, had to get Egon to warp me to some. Anyways, still very sexy. But, my old char (stomach Pulser) was bugged with an RTE 91, Egon couldn't figure it out. So I had to delete and make new. Also, the new chars still start off on a barrel and if you move left you are screwed. Also, this happened too me:

[spoiler][Image: hahahagrayee2.png][/spoiler]

Lol, I just went in and manually edited the tiles in the Core folder. Might want to encrypt these.

Looks to be promising.

Main errors:
* Old char bugged (RTE 91) - Deleted already though
* When some enemies spawn, they appear at one spot (their heads to) for a split second and the spawn somewhere else. (only about 5 ~ 10 pixels of their heads though).
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#6
New client is up, loads of new graphics :] (expect the server to be down for another 5 minutes)

Question: Where is the player ondead Spawn set? Is it in the account files?
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#7
It's a constant value.

Search for SpawnMap, or SpawnX or something.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#8
The Target crash bug is now fixed wohoo.

Also, all accounts have been wiped due to a minor change. Sorry guys.
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#9
Still, it is nice to get in and test. Specially when you are on. Easy to report bugs, lol.
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#10
The server has now been closed. Thanks to everyone who participated!
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