Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Game Text
#1
Just messing with text styles, I managed to copy the font (similar) style I use on my forums:

[Image: TCCTest2.png]

Just messing around, I might actually use it in the game, dunno.

EDIT:

[Image: TCCTest3.png]
Reply
#2
Smexy. :wink:
Reply
#3
I ended up moving the name under the player.

I don't like it under... but it keeps the names from getting cut off if the player goes to the top of the map.
Reply
#4
I used to hid behind tree's at the top of the map during hide-and-go-seek events ingame :wink:

this pretty much switches that tactic to the bottom.
Reply
#5
Nope, that edit pic I posted, is me at the very bottom. My sprites are Blitted 16 pixels inwards, so they are in the center of the tile.

:wink:
Reply
#6
You ruin a perfectly good game of hide and go seek Sad
Reply
#7
Wouldn't it be easier to just do a check and have it so the name stops moving when it hits 0?

That's what I do.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#8
Yeah but you're better with DirectX than I am.

:oops:
Reply
#9
It doesn't move to the bottom of the character, just stops scrolling up when it hits 0.

Code:
If texty < 0 then
texty=0
end if
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#10
Looks cool but with lots of people together it might be a little too big
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)