I ended up moving the name under the player.
I don't like it under... but it keeps the names from getting cut off if the player goes to the top of the map.
I used to hid behind tree's at the top of the map during hide-and-go-seek events ingame :wink:
this pretty much switches that tactic to the bottom.
Nope, that edit pic I posted, is me at the very bottom. My sprites are Blitted 16 pixels inwards, so they are in the center of the tile.
:wink:
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Wouldn't it be easier to just do a check and have it so the name stops moving when it hits 0?
That's what I do.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Yeah but you're better with DirectX than I am.
:oops:
Looks cool but with lots of people together it might be a little too big