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Game Text - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Show Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=10) +---- Thread: Game Text (/showthread.php?tid=1163) |
Game Text - Rezeyu - 09-08-2007 Just messing with text styles, I managed to copy the font (similar) style I use on my forums: ![]() Just messing around, I might actually use it in the game, dunno. EDIT: ![]() Re: Game Text - Andrew - 09-08-2007 Smexy. :wink: Re: Game Text - Rezeyu - 09-08-2007 I ended up moving the name under the player. I don't like it under... but it keeps the names from getting cut off if the player goes to the top of the map. Re: Game Text - Andrew - 09-08-2007 I used to hid behind tree's at the top of the map during hide-and-go-seek events ingame :wink: this pretty much switches that tactic to the bottom. Re: Game Text - Rezeyu - 09-08-2007 Nope, that edit pic I posted, is me at the very bottom. My sprites are Blitted 16 pixels inwards, so they are in the center of the tile. :wink: Re: Game Text - Andrew - 09-08-2007 You ruin a perfectly good game of hide and go seek ![]() Re: Game Text - Robin - 09-08-2007 Wouldn't it be easier to just do a check and have it so the name stops moving when it hits 0? That's what I do. Re: Game Text - Rezeyu - 09-08-2007 Yeah but you're better with DirectX than I am. :oops: Re: Game Text - Robin - 09-08-2007 It doesn't move to the bottom of the character, just stops scrolling up when it hits 0. Code: If texty < 0 then Re: Game Text - halla - 09-08-2007 Looks cool but with lots of people together it might be a little too big |