Mirage Source
Game Text - Printable Version

+- Mirage Source (https://mirage-engine.uk/forums)
+-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61)
+--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18)
+---- Forum: Show Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=10)
+---- Thread: Game Text (/showthread.php?tid=1163)



Game Text - Rezeyu - 09-08-2007

Just messing with text styles, I managed to copy the font (similar) style I use on my forums:

[Image: TCCTest2.png]

Just messing around, I might actually use it in the game, dunno.

EDIT:

[Image: TCCTest3.png]


Re: Game Text - Andrew - 09-08-2007

Smexy. :wink:


Re: Game Text - Rezeyu - 09-08-2007

I ended up moving the name under the player.

I don't like it under... but it keeps the names from getting cut off if the player goes to the top of the map.


Re: Game Text - Andrew - 09-08-2007

I used to hid behind tree's at the top of the map during hide-and-go-seek events ingame :wink:

this pretty much switches that tactic to the bottom.


Re: Game Text - Rezeyu - 09-08-2007

Nope, that edit pic I posted, is me at the very bottom. My sprites are Blitted 16 pixels inwards, so they are in the center of the tile.

:wink:


Re: Game Text - Andrew - 09-08-2007

You ruin a perfectly good game of hide and go seek Sad


Re: Game Text - Robin - 09-08-2007

Wouldn't it be easier to just do a check and have it so the name stops moving when it hits 0?

That's what I do.


Re: Game Text - Rezeyu - 09-08-2007

Yeah but you're better with DirectX than I am.

:oops:


Re: Game Text - Robin - 09-08-2007

It doesn't move to the bottom of the character, just stops scrolling up when it hits 0.

Code:
If texty < 0 then
texty=0
end if



Re: Game Text - halla - 09-08-2007

Looks cool but with lots of people together it might be a little too big