10-06-2007, 09:34 AM
Programming
So I am not the best programmer in the world, but I do as best i can. :lol:
Here are some screen shots of my game, the screens, and all sorts of other stuff.
______________________________________________________________________________
My Enemy Editor
![[Image: editorfl7.png]](http://img443.imageshack.us/img443/2416/editorfl7.png)
Using file I/O i can create my enemy files with this and use them in my game.
___________________________________________________________________________________________________________________________________Main Menu
![[Image: mainmenufw7.png]](http://img400.imageshack.us/img400/6833/mainmenufw7.png)
Character Creation
![[Image: charactercreationxc1.png]](http://img356.imageshack.us/img356/4295/charactercreationxc1.png)
Game Screen
![[Image: battleyw4.png]](http://img511.imageshack.us/img511/4043/battleyw4.png)
Credits
![[Image: creditsel0.png]](http://img522.imageshack.us/img522/4315/creditsel0.png)
___________________________________________________________________________________________________________________________________
Intelligence Factor
![[Image: intft1.png]](http://img75.imageshack.us/img75/9202/intft1.png)
Basically what this is, is an easy way to keel spells simple within this type of game... Without a certain amount of intelligence, your spiritual prowess isn't strong enough to be able to cast certain spells. (example: if your intelligence is less then 11 you would only be able to use fire.)
After you have fire, your spell gain is every 10 intelligence, starting from 1 intelligence that is... so 1, 11, 21, 31, ect, ect.
I have it set up where every constitution point increases your maximum HP by 10 and each intelligence point increases your maximum MP by 5. Next I suppose ill post tidbits of my code to show you different spell effects.
___________________________________________________________________________________________________________________________________
So I am not the best programmer in the world, but I do as best i can. :lol:
Here are some screen shots of my game, the screens, and all sorts of other stuff.
______________________________________________________________________________
My Enemy Editor
![[Image: editorfl7.png]](http://img443.imageshack.us/img443/2416/editorfl7.png)
Using file I/O i can create my enemy files with this and use them in my game.

___________________________________________________________________________________________________________________________________Main Menu
![[Image: mainmenufw7.png]](http://img400.imageshack.us/img400/6833/mainmenufw7.png)
Character Creation
![[Image: charactercreationxc1.png]](http://img356.imageshack.us/img356/4295/charactercreationxc1.png)
Game Screen
![[Image: battleyw4.png]](http://img511.imageshack.us/img511/4043/battleyw4.png)
Credits
![[Image: creditsel0.png]](http://img522.imageshack.us/img522/4315/creditsel0.png)
___________________________________________________________________________________________________________________________________
Intelligence Factor
![[Image: intft1.png]](http://img75.imageshack.us/img75/9202/intft1.png)
Basically what this is, is an easy way to keel spells simple within this type of game... Without a certain amount of intelligence, your spiritual prowess isn't strong enough to be able to cast certain spells. (example: if your intelligence is less then 11 you would only be able to use fire.)
After you have fire, your spell gain is every 10 intelligence, starting from 1 intelligence that is... so 1, 11, 21, 31, ect, ect.
I have it set up where every constitution point increases your maximum HP by 10 and each intelligence point increases your maximum MP by 5. Next I suppose ill post tidbits of my code to show you different spell effects.
___________________________________________________________________________________________________________________________________