Mirage Engine
Programming - Printable Version

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Programming - Aaron - 10-06-2007

Programming
So I am not the best programmer in the world, but I do as best i can. :lol:
Here are some screen shots of my game, the screens, and all sorts of other stuff.
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My Enemy Editor
[Image: editorfl7.png]
Using file I/O i can create my enemy files with this and use them in my game. Smile
___________________________________________________________________________________________________________________________________Main Menu
[Image: mainmenufw7.png]

Character Creation
[Image: charactercreationxc1.png]

Game Screen
[Image: battleyw4.png]

Credits
[Image: creditsel0.png]
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Intelligence Factor
[Image: intft1.png]
Basically what this is, is an easy way to keel spells simple within this type of game... Without a certain amount of intelligence, your spiritual prowess isn't strong enough to be able to cast certain spells. (example: if your intelligence is less then 11 you would only be able to use fire.)
After you have fire, your spell gain is every 10 intelligence, starting from 1 intelligence that is... so 1, 11, 21, 31, ect, ect.


I have it set up where every constitution point increases your maximum HP by 10 and each intelligence point increases your maximum MP by 5. Next I suppose ill post tidbits of my code to show you different spell effects.
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