10-01-2007, 03:17 PM
The sprite converter. I was curious how to make it work for 64x64 sprites. I can't get it for the life of me. =\
I think Pando made it..
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10-01-2007, 03:17 PM
The sprite converter. I was curious how to make it work for 64x64 sprites. I can't get it for the life of me. =\
10-01-2007, 03:48 PM
Quote:Call BitBlt(frmConverted.picConverted.hdc, 96, 15, 32, 48, picLoaded.hdc, 32, 144, SRCCOPY) Well I just messed around with the BitBlt function. It was pretty fun making it though. :] Reason that I used 32*48 is because it wasn't exactly 32*64 but divided by 48 = 4 :] There you go.
10-01-2007, 11:49 PM
Oh, okay. Thanks. ^_^
I will post the modified source if you'd like.
11-01-2007, 03:48 AM
nah its okay. If users want it then its your choice.
11-01-2007, 04:20 AM
Ha, I can't get it anyway. I can't get it to save bigger than you had it set to save. Lol.
I will toy around with it more a bit later.
11-01-2007, 04:26 AM
Position the blitted (converted images) Im guessing just add 32 to x right? Then just make the picBoxes bigger.
11-01-2007, 04:28 AM
Okay, I'll give it a shot.
^_^
11-01-2007, 04:43 AM
Goodluck. I'll be working on my offline RPG ( Side Project ) If you need help.
11-01-2007, 04:46 AM
I got it, trying for 96x96, but there's an issue. It will only save the first three directions, it won't save the last one. It just cuts it out. Lol.
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