06-11-2009, 05:43 PM
If people are still interested in a version of Eclipse in c++ then all hope is not lost. I am developing one in my spare time. I am not sure what will become of it or if a lot of people are actually interested. But it helps me learn so i will be developing a engine in my spare time. I wouldn't count on this as a new version of Eclipse because i am still not sure what i am going to do with it. Here is some screen shots of progress so far.
More info on the main thread at: http://www.touchofdeathforums.com/smf/i ... 353.0.html
Right now the movement is by pixel and not by tile, any sprite size is supported. The networking code im using will make it so that port forwarding is not necessary. Map switching is instant, no load time.
Server
![[Image: Server2.png]](http://www.touchofdeathforums.com/c+/Server2.png)
Very simple, havent put any work into it yet.
Alpha and Tile Color Changer
![[Image: alpha.png]](http://www.touchofdeathforums.com/c+/alpha.png)
Not much to see, just a few alpha and color changing tests.
![[Image: chat.png]](http://www.freemmorpgmaker.com/chat.png)
Ingame shot, you can walk around the npc walks around. Cast spells. Chat, see other players Not much is done.
![[Image: spells.png]](http://www.touchofdeathforums.com/c+/spells.png)
Spells look exactly the same as current Eclipse. Though they will probably have alpha channels hue controls etc.
![[Image: mapeditor.png]](http://www.touchofdeathforums.com/c+/mapeditor.png)
The map editor looks like stercus, but i thought i might as well show you anyway. It gets the job done. Adding new layers is simple and adding attributes is even easier. I need a good GUI for this and a better system. I am putting more work into the game right now then the map editor.
Here is the plaintext of a map. May convert to binary for faster speeds but the map loading is currently instant so i may just keep the current system.
![[Image: create.png]](http://www.freemmorpgmaker.com/create.png)
![[Image: main.png]](http://www.freemmorpgmaker.com/main.png)
Not much is done as you can see but i thought i would give people something to look at. Feel free to give suggestions. Also anyone who can make good looking GUI's im looking for some help in that department. The current GUI is by Magicshmop and Blodyavenger.
Was bored, here is a video of a 9 frame walk system. Quality got raped uploading. Cant see much due to the size either, But it is very smooth movement.
http://www.youtube.com/watch?v=Rp2jZdV1 ... r_embedded
Screenshot to prove it doesnt look that shitty.
![[Image: asdf.png]](http://www.freemmorpgmaker.com/asdf.png)
Spritesheet being used
![[Image: be09b202ae.png]](http://www.freemmorpgmaker.com/be09b202ae.png)
Flame on
More info on the main thread at: http://www.touchofdeathforums.com/smf/i ... 353.0.html
Right now the movement is by pixel and not by tile, any sprite size is supported. The networking code im using will make it so that port forwarding is not necessary. Map switching is instant, no load time.
Server
![[Image: Server2.png]](http://www.touchofdeathforums.com/c+/Server2.png)
Very simple, havent put any work into it yet.
Alpha and Tile Color Changer
![[Image: alpha.png]](http://www.touchofdeathforums.com/c+/alpha.png)
Not much to see, just a few alpha and color changing tests.
![[Image: chat.png]](http://www.freemmorpgmaker.com/chat.png)
Ingame shot, you can walk around the npc walks around. Cast spells. Chat, see other players Not much is done.
![[Image: spells.png]](http://www.touchofdeathforums.com/c+/spells.png)
Spells look exactly the same as current Eclipse. Though they will probably have alpha channels hue controls etc.
![[Image: mapeditor.png]](http://www.touchofdeathforums.com/c+/mapeditor.png)
The map editor looks like stercus, but i thought i might as well show you anyway. It gets the job done. Adding new layers is simple and adding attributes is even easier. I need a good GUI for this and a better system. I am putting more work into the game right now then the map editor.
Here is the plaintext of a map. May convert to binary for faster speeds but the map loading is currently instant so i may just keep the current system.
Code:
MUSIC/Kim.mp3
Sybian Village
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,15,0,25,26,26,26,26,26,26,26,27,0,0,18,0,0,0,
0,22,0,0,0,33,34,34,34,34,34,34,34,35,0,0,0,0,0,0,
0,0,14,0,0,33,34,34,34,34,34,34,34,35,0,0,0,0,19,0,
0,22,0,29,0,41,42,42,42,42,42,42,42,43,15,0,0,0,0,0,
0,0,0,0,0,0,0,18,0,28,0,0,0,30,30,30,30,0,0,0,
0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,22,0,0,0,0,0,0,0,0,0,0,14,0,0,30,0,0,18,0,
0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,
0,0,28,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,0,
0,0,0,0,0,18,0,0,0,11,0,0,0,16,0,0,0,0,0,0,
0,0,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,54,55,32,0,0,0,0,38,0,0,19,0,0,0,0,18,0,0,0,
61,62,63,64,9,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
69,70,71,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,69,70,71,72,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,77,78,79,80,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,86,87,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,50,51,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,57,58,59,60,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,65,66,67,68,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,73,74,75,76,0,0,0,0,0,54,55,0,0,
0,0,0,0,0,0,0,0,82,83,0,0,0,0,0,61,62,63,64,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,70,71,72,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,77,78,79,80,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,86,87,88,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,3,4,5
![[Image: create.png]](http://www.freemmorpgmaker.com/create.png)
![[Image: main.png]](http://www.freemmorpgmaker.com/main.png)
Not much is done as you can see but i thought i would give people something to look at. Feel free to give suggestions. Also anyone who can make good looking GUI's im looking for some help in that department. The current GUI is by Magicshmop and Blodyavenger.
Was bored, here is a video of a 9 frame walk system. Quality got raped uploading. Cant see much due to the size either, But it is very smooth movement.
http://www.youtube.com/watch?v=Rp2jZdV1 ... r_embedded
Screenshot to prove it doesnt look that shitty.
![[Image: asdf.png]](http://www.freemmorpgmaker.com/asdf.png)
Spritesheet being used
![[Image: be09b202ae.png]](http://www.freemmorpgmaker.com/be09b202ae.png)
Flame on
