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Eclipse++ - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Unrelated Products (https://mirage-engine.uk/forums/forumdisplay.php?fid=47) +---- Thread: Eclipse++ (/showthread.php?tid=3282) |
Eclipse++ - marsh - 06-11-2009 If people are still interested in a version of Eclipse in c++ then all hope is not lost. I am developing one in my spare time. I am not sure what will become of it or if a lot of people are actually interested. But it helps me learn so i will be developing a engine in my spare time. I wouldn't count on this as a new version of Eclipse because i am still not sure what i am going to do with it. Here is some screen shots of progress so far. More info on the main thread at: http://www.touchofdeathforums.com/smf/i ... 353.0.html Right now the movement is by pixel and not by tile, any sprite size is supported. The networking code im using will make it so that port forwarding is not necessary. Map switching is instant, no load time. Server ![]() Very simple, havent put any work into it yet. Alpha and Tile Color Changer ![]() Not much to see, just a few alpha and color changing tests. ![]() Ingame shot, you can walk around the npc walks around. Cast spells. Chat, see other players Not much is done. ![]() Spells look exactly the same as current Eclipse. Though they will probably have alpha channels hue controls etc. ![]() The map editor looks like stercus, but i thought i might as well show you anyway. It gets the job done. Adding new layers is simple and adding attributes is even easier. I need a good GUI for this and a better system. I am putting more work into the game right now then the map editor. Here is the plaintext of a map. May convert to binary for faster speeds but the map loading is currently instant so i may just keep the current system. Code: MUSIC/Kim.mp3 ![]() ![]() Not much is done as you can see but i thought i would give people something to look at. Feel free to give suggestions. Also anyone who can make good looking GUI's im looking for some help in that department. The current GUI is by Magicshmop and Blodyavenger. Was bored, here is a video of a 9 frame walk system. Quality got raped uploading. Cant see much due to the size either, But it is very smooth movement. http://www.youtube.com/watch?v=Rp2jZdV1 ... r_embedded Screenshot to prove it doesnt look that shitty. ![]() Spritesheet being used ![]() Flame on ![]() Re: Eclipse++ - Broojo02 - 06-11-2009 I would use this, definately because I'm teaching myself c++ too. Which IDE do you use? Eclipse? Re: Eclipse++ - marsh - 06-11-2009 No, i use microsoft visual c++ express. Not that the visual part helps at all. But its free and i like it ![]() Re: Eclipse++ - jsventor - 06-11-2009 Very interesting. Is this going to be Open Source? If so, IM IN. Don't give up on this, this could set a standard around here. Re: Eclipse++ - GIAKEN - 06-11-2009 FPS seems not too good? I didn't read if you were using DirectX or what but I hope you're taking advantage of C++ being cross platform and going with OpenGL or something. Seems cool though. Re: Eclipse++ - skillzalot - 07-11-2009 Do you think he capped the fps. I think so. If you have the fps too high it lags cause it moves faster than your screen refreshes. Trust me. Re: Eclipse++ - GIAKEN - 07-11-2009 skillzalot Wrote:Do you think he capped the fps. I think so. If you have the fps too high it lags cause it moves faster than your screen refreshes. Trust me. Well it was 20 then 30? Re: Eclipse++ - marsh - 07-11-2009 The FPS is capped at 60, but whenever i run another copy of the client it takes down the fps by half give or take. The screenshot with other players are just me testing with multiple clients open. Also running the server on the same computer cuts of the fps in half. Kind of a problem. Apparantly if i make the application sleep and or wait for a millosecond it fixes the issue but it doesnt seem to be working. I may check into it more later. Though if you just run the client the FPS will be 59/60 dont worry. I am using directx so unfortunately it will not be for multiple platforms. its just a learning experience. Re: Eclipse++ - GIAKEN - 07-11-2009 marsh Wrote:The FPS is capped at 60, but whenever i run another copy of the client it takes down the fps by half give or take. The screenshot with other players are just me testing with multiple clients open. Also running the server on the same computer cuts of the fps in half. Kind of a problem. Apparantly if i make the application sleep and or wait for a millosecond it fixes the issue but it doesnt seem to be working. I may check into it more later. Though if you just run the client the FPS will be 59/60 dont worry. I am using directx so unfortunately it will not be for multiple platforms. its just a learning experience. Ahhh alright it makes sense now. Well very nice! Although you should try to switch to another library. DX is pretty good but cross platform is a huge bonus. Re: Eclipse++ - Mellowz - 07-11-2009 GIAKEN Wrote:marsh Wrote:The FPS is capped at 60, but whenever i run another copy of the client it takes down the fps by half give or take. The screenshot with other players are just me testing with multiple clients open. Also running the server on the same computer cuts of the fps in half. Kind of a problem. Apparantly if i make the application sleep and or wait for a millosecond it fixes the issue but it doesnt seem to be working. I may check into it more later. Though if you just run the client the FPS will be 59/60 dont worry. I am using directx so unfortunately it will not be for multiple platforms. its just a learning experience. Lol. Re: Eclipse++ - Robin - 07-11-2009 Mellowz Wrote:GIAKEN Wrote:marsh Wrote:The FPS is capped at 60, but whenever i run another copy of the client it takes down the fps by half give or take. The screenshot with other players are just me testing with multiple clients open. Also running the server on the same computer cuts of the fps in half. Kind of a problem. Apparantly if i make the application sleep and or wait for a millosecond it fixes the issue but it doesnt seem to be working. I may check into it more later. Though if you just run the client the FPS will be 59/60 dont worry. I am using directx so unfortunately it will not be for multiple platforms. its just a learning experience. * Robin glomps Joe. Re: Eclipse++ - unknown - 07-11-2009 tmw > all ![]() GIAKEN Wrote:marsh Wrote:The FPS is capped at 60, but whenever i run another copy of the client it takes down the fps by half give or take. The screenshot with other players are just me testing with multiple clients open. Also running the server on the same computer cuts of the fps in half. Kind of a problem. Apparantly if i make the application sleep and or wait for a millosecond it fixes the issue but it doesnt seem to be working. I may check into it more later. Though if you just run the client the FPS will be 59/60 dont worry. I am using directx so unfortunately it will not be for multiple platforms. its just a learning experience. Yeah I agree, SDL or OpenGL are both good & powerful. GLuck on getting this released! It looks like you are making great progress. Re: Eclipse++ - marsh - 08-11-2009 Thanks for the link it looks pretty sweet ![]() Re: Eclipse++ - GIAKEN - 08-11-2009 unknown Wrote:tmw > all I used to play that through my Dev-C++ compile ![]() ![]() |