22-10-2009, 09:17 PM
I have a feature I am working on that is very unique.
The way it works is simple, I have defined 'Cities' in my game. Depending on the demographics of the city, it gets a gold amount. That same amount is out through out the shops. In the NPC editor you can actually set how much the shop keeper has. So for example, the shop wants your item, but they don't got enough to buy it. Of course, someone with knowledge with economics would know how to balance the shops to meet the requirements of the world. Its a free enterprise system. I just have to do a check in the server for once a day to pay "Bills". Each city has to pay there debts. Every shop needs to be payed for by the owner, even though its an NPC. The way it works is that players have to flow the money through the game. Make it a requirement for players to have to do certain things within shops. If you want to eat a meal, go to grocery store. I could give more details, but the idea is self explanatory. IF a city goes in debt, well there's an issue. That means shops are closed, that means the economy sucks. It will raise prices etc.. Now they key is that, players have to choose a home town, and within their home town they get much better prices then they do anywhere else. Players will have to make sure that their economy is good so that they get good prices etc..
Now, what about all the players that LOVE doing business in an ORPG, you think this would ruin it? Absolutely not. Give players the ability to have a "License" if you would to barter, have their own shops. The catch is that they need to pay "taxes". This would refresh the economy of the city.
These are all things that the average player would not even care for, it seems to difficult for every player to realize this and work with it because maybe they just want to go kill shit and gain levels, which is absilutely fuine, but now what if we could do it without anyone even noticing that there is an "economy". Cuz if it was like that, no one would really bother hating or loving it, and for the players who would be smart and want to become rich and work with it, well they could, ultimately becoming rich, gaining followers, and them eventually getting rich etc..
Just a thought, something im trying, I currently have oit so that cities are defined within maps and that each city has a "Bank" if you would say. The actual use of it is something I am still trying to determine.
The way it works is simple, I have defined 'Cities' in my game. Depending on the demographics of the city, it gets a gold amount. That same amount is out through out the shops. In the NPC editor you can actually set how much the shop keeper has. So for example, the shop wants your item, but they don't got enough to buy it. Of course, someone with knowledge with economics would know how to balance the shops to meet the requirements of the world. Its a free enterprise system. I just have to do a check in the server for once a day to pay "Bills". Each city has to pay there debts. Every shop needs to be payed for by the owner, even though its an NPC. The way it works is that players have to flow the money through the game. Make it a requirement for players to have to do certain things within shops. If you want to eat a meal, go to grocery store. I could give more details, but the idea is self explanatory. IF a city goes in debt, well there's an issue. That means shops are closed, that means the economy sucks. It will raise prices etc.. Now they key is that, players have to choose a home town, and within their home town they get much better prices then they do anywhere else. Players will have to make sure that their economy is good so that they get good prices etc..
Now, what about all the players that LOVE doing business in an ORPG, you think this would ruin it? Absolutely not. Give players the ability to have a "License" if you would to barter, have their own shops. The catch is that they need to pay "taxes". This would refresh the economy of the city.
These are all things that the average player would not even care for, it seems to difficult for every player to realize this and work with it because maybe they just want to go kill shit and gain levels, which is absilutely fuine, but now what if we could do it without anyone even noticing that there is an "economy". Cuz if it was like that, no one would really bother hating or loving it, and for the players who would be smart and want to become rich and work with it, well they could, ultimately becoming rich, gaining followers, and them eventually getting rich etc..
Just a thought, something im trying, I currently have oit so that cities are defined within maps and that each city has a "Bank" if you would say. The actual use of it is something I am still trying to determine.