15-06-2009, 07:24 PM
Okay so I'm working on a way old source, dicking around. I made a /rest feature, where when you're resting you regen twice as much MP and HP, however you cannot move whatsoever or attack or cast spells, and you take twice the damage when you're resting. However now I need to get it to where an icon is drawn over the players character when they're resting.
I have this in the gameloop
Now I just need to know what to put in
I've looked at the other drawing and whatnot, but it seemed to different to really help me out.
I have this in the gameloop
Code:
If IsPlaying(I) Then
If GetPlayerMap(I) = GetPlayerMap(MyIndex) Then
If Player(I).IsResting = True Then
BltRestIcon I
End If
End If
End If
Now I just need to know what to put in
Code:
Sub BltRestIcon()
End Sub
I've looked at the other drawing and whatnot, but it seemed to different to really help me out.