08-09-2008, 07:47 PM
I am going to start working on adding some paperdolling features.
Currently we have a naked sprite with underwear, which comes in a few different colors. I want to be able to blt the hair, eyes and clothes onto the sprite.
I know I could make a new surface for each one of these and load them separately and then just blt to the proper coordinates but I am under the impression that there is a more efficient way of doing it.
Does anybody know the most efficient and memory friendly way of adding paperdoll features?
Currently we have a naked sprite with underwear, which comes in a few different colors. I want to be able to blt the hair, eyes and clothes onto the sprite.
I know I could make a new surface for each one of these and load them separately and then just blt to the proper coordinates but I am under the impression that there is a more efficient way of doing it.
Does anybody know the most efficient and memory friendly way of adding paperdoll features?