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OpenGL?
#1
I like OpenGL and there is a library for it to be used with VB6.

http://www.pauldahuach.com.ar/program_en.htm

Mmm?
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#2
Why use a cross-platform API in a single-platform language?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#3
Robin Wrote:Why use a cross-platform API in a single-platform language?

Why not?
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#4
Matt Wrote:
Robin Wrote:Why use a cross-platform API in a single-platform language?

Why not?

Seems overkill.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#5
Robin Wrote:
Matt Wrote:
Robin Wrote:Why use a cross-platform API in a single-platform language?

Why not?

Seems overkill.

*shrugs*

I don't want it. Verrigan has been trying to get me to convert FPO over to OpenGL for awhile now.

Personally, I don't like OpenGL.
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#6
Matt Wrote:
Robin Wrote:
Matt Wrote:
Robin Wrote:Why use a cross-platform API in a single-platform language?

Why not?

Seems overkill.

*shrugs*

I don't want it. Verrigan has been trying to get me to convert FPO over to OpenGL for awhile now.

Personally, I don't like OpenGL.

It has it's uses, but I don't see how it's any more convenient than Dx8 in vb6.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#7
Well the only reason I'd convert to OpenGL is for cross-platform, but with VB6 that's worthless...I just thought it would be interesting to switch to OpenGL instead of everybody demanding DirectX. OpenGL may be faster, who knows? If I can learn it I'll try to make a class or something for it...but I have yet to see any examples of it being used with 2D.
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