Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.
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Your refering to his dbltickcount?
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Verr did a couple of good things here:
-bitmap util
-dbl tickcount
-byte arrays
-iocp sucks.
He was also the very first person to release anything with seamless maps. He didn't finish it though, you had to do the rest yourself. Misunderstood optimized Verrigan's system.
Yeah...timeGetTime had problems for me. I think it was the timeBeginPeriod. When I tried to connect to my game, the loop at ConnectToServer would never finish. So I had to restart. I ended up just using Verrigan's method with GetSysTimeMS. It works beautifully.