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Better GetTickCount Alternative?
#1
http://gpwiki.org/index.php/VB:Tutorials:WINAPI:Timers

Thought some of you might find that interesting, especially since Matt was having problems with GetTickCount, and had to convert to something else.
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#2
It's good reading but not usefull in a Msource. We always check if the time is more than; but if we would want to use equal to - this would be a good idea Tongue

And also, I didn't know TickCount was so unprecise Tongue
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#3
Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.
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#4
Your refering to his dbltickcount?
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#5
Matt Wrote:Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.
who is this
verrigan i always hear you guys saying really good stuff about them
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#6
Verr did a couple of good things here:
-bitmap util
-dbl tickcount
-byte arrays
-iocp sucks.
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#7
He was also the very first person to release anything with seamless maps. He didn't finish it though, you had to do the rest yourself. Misunderstood optimized Verrigan's system.
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#8
doomteam1 Wrote:
Matt Wrote:Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.
who is this
verrigan i always hear you guys saying really good stuff about them

Why did you press enter after who is this? Lol.
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#9
Anthony Wrote:
doomteam1 Wrote:
Matt Wrote:Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.
who is this
verrigan i always hear you guys saying really good stuff about them

Why did you press enter after who is this? Lol.
Don't blame me I speak doomglish
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#10
doomteam1 Wrote:
Anthony Wrote:
doomteam1 Wrote:
Matt Wrote:Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.
who is this
verrigan i always hear you guys saying really good stuff about them

Why did you press enter after who is this? Lol.
Don't blame me I speak doomglish

Go to hell.
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#11
he's doom, he's already doing that...


telling him will only accelerate the process...


Big Grin :twisted: Big Grin :twisted:
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#12
Tony Wrote:
doomteam1 Wrote:
Anthony Wrote:
doomteam1 Wrote:
Matt Wrote:Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.
who is this
verrigan i always hear you guys saying really good stuff about them

Why did you press enter after who is this? Lol.
Don't blame me I speak doomglish

Go to hell.
im already here
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#13
Just throwing this out there Tongue

viewtopic.php?f=69&t=4259
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#14
JokeofWeek Wrote:Just throwing this out there Tongue

viewtopic.php?f=69&t=4259

I tried that first. It didn't work.
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#15
Yeah...timeGetTime had problems for me. I think it was the timeBeginPeriod. When I tried to connect to my game, the loop at ConnectToServer would never finish. So I had to restart. I ended up just using Verrigan's method with GetSysTimeMS. It works beautifully.
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#16
No no, I was just pointing out that my tut was the same as that article Tongue Tis fine
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