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Also, glad to see ImageShack aren't trying to hide the direct link anymore.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Dragoons Master
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There's not a way to do transparencies when using BltToDC is there?
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GIAKEN Wrote:There's not a way to do transparencies when using BltToDC is there?
No decent way, no. Why do you ask?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Dragoons Master
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Using DX8 is kind of easy, but, well... it's kind of hard(too much work) to use it.
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I use Dx8 a bit, but the texture constraints are too limiting for me.
Some more messing around. Added an npc spawn attribute, where you can also set the direction it spawns in.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
nicely done! thats something you wouldn't normally think of.
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I add it to every source I touch ;D
Finished converting Npcs to run in a class. Just need to put all the subroutines in it, and it should run fine. I'll finish converting the rest of the data types over tomorrow. It's 3am, need sleep.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
curious, whats the advantage of using classes over types?
Pbcrazy Wrote:nicely done! thats something you wouldn't normally think of.
That's been in the old FPO source for 3 years. And I also put it in PW for James a long time ago.
ok let me reword that: "Not something I normally think of"
Nice stuff robin, you never fail to amaze me
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Lea Wrote:lol, how to link an image to a forum from imageshack
Upload to image shack
See the red text? Click to display the hidden link. Use that link.
Are you retarded for the hell of it?
I clearly said in my first post that they aren't trying to hide the direct link anymore.
How about you upload an image before posting?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Robin Wrote:Lea Wrote:lol, how to link an image to a forum from imageshack
Upload to image shack
See the red text? Click to display the hidden link. Use that link.
Are you retarded for the hell of it?
I clearly said in my first post that they aren't trying to hide the direct link anymore.
How about you upload an image before posting?
XD
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Nearly finished fixing up the npc class.
The subs are a bit neater now, with things like:
Code: Call Npc(npc_ID).Send(index)
Call Npc(npc_ID).Clear
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Posts: 2,742
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Classes are now stored like:
Code: [CLASS1]
Name=Warrior
MaleSprites=0,1,4,7,8,9,13,16
FemaleSprites=0,2,11
STR=5
DEF=4
Speed=2
MAGI=0
[CLASS2]
Name=Wizard
MaleSprites=0,5,13,14,6
FemaleSprites=0,10,15,3
STR=3
DEF=3
Speed=1
MAGI=5
When loaded, the Sprite strings will be split up into an array. When making a new character, player's can scroll through the array and choose the sprite that they want to start with. Each class can have a different array of sprites for each sex.
Big thanks to Jacob for giving me the idea of storing them in a string and splitting it up.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Dragoons Master
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Character's names now appear different colours.
Pkers are red, the other colours are the same as those ingame to show different access levels.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
And they're animated?
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[quote="Vans"]robin, marry me
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Cool cakes.
That looks really snazzy
That's pretty crazy. Is it tough to do these things? I mean, I can't see why it'd be terribly hard, but then again I haven't attempted anything like this.
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