Mirage Source
Messing around in new source - Printable Version

+- Mirage Source (https://mirage-engine.uk/forums)
+-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61)
+--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18)
+---- Forum: Show Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=10)
+---- Thread: Messing around in new source (/showthread.php?tid=2590)

Pages: 1 2


Messing around in new source - Robin - 03-03-2009

[Image: chars.png]

Also, glad to see ImageShack aren't trying to hide the direct link anymore.


Re: Messing around in new source - Dragoons Master - 03-03-2009

Looks REALLY better ^^


Re: Messing around in new source - GIAKEN - 03-03-2009

There's not a way to do transparencies when using BltToDC is there?


Re: Messing around in new source - Robin - 03-03-2009

GIAKEN Wrote:There's not a way to do transparencies when using BltToDC is there?

No decent way, no. Why do you ask?


Re: Messing around in new source - Vans - 03-03-2009

Looks good =)


Re: Messing around in new source - Dragoons Master - 03-03-2009

Using DX8 is kind of easy, but, well... it's kind of hard(too much work) to use it.


Re: Messing around in new source - Robin - 03-03-2009

I use Dx8 a bit, but the texture constraints are too limiting for me.

Some more messing around. Added an npc spawn attribute, where you can also set the direction it spawns in.

[Image: npcspawn.png]


Re: Messing around in new source - Pbcrazy - 03-03-2009

nicely done! thats something you wouldn't normally think of.


Re: Messing around in new source - Robin - 03-03-2009

I add it to every source I touch ;D

Finished converting Npcs to run in a class. Just need to put all the subroutines in it, and it should run fine. I'll finish converting the rest of the data types over tomorrow. It's 3am, need sleep.


Re: Messing around in new source - Pbcrazy - 03-03-2009

curious, whats the advantage of using classes over types?


Re: Messing around in new source - Matt - 03-03-2009

Pbcrazy Wrote:nicely done! thats something you wouldn't normally think of.

That's been in the old FPO source for 3 years. And I also put it in PW for James a long time ago.


Re: Messing around in new source - Pbcrazy - 03-03-2009

ok let me reword that: "Not something I normally think of" Smile


Re: Messing around in new source - Vans - 03-03-2009

Nice stuff robin, you never fail to amaze me Smile


Re: Messing around in new source - Robin - 03-03-2009

Lea Wrote:lol, how to link an image to a forum from imageshack

Upload to image shack
See the red text? Click to display the hidden link. Use that link.

Are you retarded for the hell of it?

I clearly said in my first post that they aren't trying to hide the direct link anymore.

How about you upload an image before posting?


Re: Messing around in new source - Matt - 03-03-2009

Robin Wrote:
Lea Wrote:lol, how to link an image to a forum from imageshack

Upload to image shack
See the red text? Click to display the hidden link. Use that link.

Are you retarded for the hell of it?

I clearly said in my first post that they aren't trying to hide the direct link anymore.

How about you upload an image before posting?

XD


Re: Messing around in new source - Robin - 03-03-2009

Nearly finished fixing up the npc class.

The subs are a bit neater now, with things like:

Code:
Call Npc(npc_ID).Send(index)

Call Npc(npc_ID).Clear



Re: Messing around in new source - Robin - 03-03-2009

[Image: newchar.png]

Classes are now stored like:

Code:
[CLASS1]
Name=Warrior
MaleSprites=0,1,4,7,8,9,13,16
FemaleSprites=0,2,11
STR=5
DEF=4
Speed=2
MAGI=0

[CLASS2]
Name=Wizard
MaleSprites=0,5,13,14,6
FemaleSprites=0,10,15,3
STR=3
DEF=3
Speed=1
MAGI=5

When loaded, the Sprite strings will be split up into an array. When making a new character, player's can scroll through the array and choose the sprite that they want to start with. Each class can have a different array of sprites for each sex.

Big thanks to Jacob for giving me the idea of storing them in a string and splitting it up.


Re: Messing around in new source - Dragoons Master - 03-03-2009

Good idea ;P


Re: Messing around in new source - Robin - 03-03-2009

Character's names now appear different colours.

Pkers are red, the other colours are the same as those ingame to show different access levels.

[Image: 48319537.png]


Re: Messing around in new source - GIAKEN - 03-03-2009

And they're animated? Big Grin


Re: Messing around in new source - Vans - 03-03-2009

robin, marry me


Re: Messing around in new source - Robin - 03-03-2009

[quote="Vans"]robin, marry me


Re: Messing around in new source - Ciao - 05-03-2009

Cool cakes.
That looks really snazzy
Smile


Re: Messing around in new source - Nean - 05-03-2009

That's pretty crazy. Is it tough to do these things? I mean, I can't see why it'd be terribly hard, but then again I haven't attempted anything like this. Tongue


Re: Messing around in new source - GIAKEN - 05-03-2009

Not at all.