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Messing around in new source
#1
[Image: chars.png]

Also, glad to see ImageShack aren't trying to hide the direct link anymore.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#2
Looks REALLY better ^^
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#3
There's not a way to do transparencies when using BltToDC is there?
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#4
GIAKEN Wrote:There's not a way to do transparencies when using BltToDC is there?

No decent way, no. Why do you ask?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#5
Looks good =)
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#6
Using DX8 is kind of easy, but, well... it's kind of hard(too much work) to use it.
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#7
I use Dx8 a bit, but the texture constraints are too limiting for me.

Some more messing around. Added an npc spawn attribute, where you can also set the direction it spawns in.

[Image: npcspawn.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#8
nicely done! thats something you wouldn't normally think of.
Reply
#9
I add it to every source I touch ;D

Finished converting Npcs to run in a class. Just need to put all the subroutines in it, and it should run fine. I'll finish converting the rest of the data types over tomorrow. It's 3am, need sleep.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#10
curious, whats the advantage of using classes over types?
Reply
#11
Pbcrazy Wrote:nicely done! thats something you wouldn't normally think of.

That's been in the old FPO source for 3 years. And I also put it in PW for James a long time ago.
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#12
ok let me reword that: "Not something I normally think of" Smile
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#13
Nice stuff robin, you never fail to amaze me Smile
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#14
Lea Wrote:lol, how to link an image to a forum from imageshack

Upload to image shack
See the red text? Click to display the hidden link. Use that link.

Are you retarded for the hell of it?

I clearly said in my first post that they aren't trying to hide the direct link anymore.

How about you upload an image before posting?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#15
Robin Wrote:
Lea Wrote:lol, how to link an image to a forum from imageshack

Upload to image shack
See the red text? Click to display the hidden link. Use that link.

Are you retarded for the hell of it?

I clearly said in my first post that they aren't trying to hide the direct link anymore.

How about you upload an image before posting?

XD
Reply
#16
Nearly finished fixing up the npc class.

The subs are a bit neater now, with things like:

Code:
Call Npc(npc_ID).Send(index)

Call Npc(npc_ID).Clear
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#17
[Image: newchar.png]

Classes are now stored like:

Code:
[CLASS1]
Name=Warrior
MaleSprites=0,1,4,7,8,9,13,16
FemaleSprites=0,2,11
STR=5
DEF=4
Speed=2
MAGI=0

[CLASS2]
Name=Wizard
MaleSprites=0,5,13,14,6
FemaleSprites=0,10,15,3
STR=3
DEF=3
Speed=1
MAGI=5

When loaded, the Sprite strings will be split up into an array. When making a new character, player's can scroll through the array and choose the sprite that they want to start with. Each class can have a different array of sprites for each sex.

Big thanks to Jacob for giving me the idea of storing them in a string and splitting it up.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#18
Good idea ;P
Reply
#19
Character's names now appear different colours.

Pkers are red, the other colours are the same as those ingame to show different access levels.

[Image: 48319537.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#20
And they're animated? Big Grin
Reply
#21
robin, marry me
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#22
[quote="Vans"]robin, marry me
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#23
Cool cakes.
That looks really snazzy
Smile
Reply
#24
That's pretty crazy. Is it tough to do these things? I mean, I can't see why it'd be terribly hard, but then again I haven't attempted anything like this. Tongue
Reply
#25
Not at all.
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