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[BUG?]Mapping w/ Multiple tilesets
#1
Okay, so I took two screenshots to show what I mean, because I don't know how well I'll be able to explain this. I have the first tileset, and then I fill the whole map with grass, all is well. Than I click over, to go to the next tile sheet, and then all the grass tiles, switch to the first tile of the second tilesheet instead.

[Image: WTF.jpg]
[Image: WTF2.jpg]

So, in short: You can only map with one tileset per map....
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#2
I have yet to look at MS4 but my guessing that it isn't a bug, it's the way the feature was created. You only use a certain one tileset per map, and don't mix em. Correct me if I'm wrong
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#3
Forte Wrote:I have yet to look at MS4 but my guessing that it isn't a bug, it's the way the feature was created. You only use a certain one tileset per map, and don't mix em. Correct me if I'm wrong

Hmmm, yeah, I guess that makes sense. Hmmm.... You're probably right. That's why I put the question mark, I wasn't sure.
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#4
Is the tileset number a property from the Map or from the Tile?
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#5
Weirdo... Just make a tile prop and it would be just like the old multiple tilesets tutorial xD
I know it makes the packets larger, but the result owns.
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#6
Whats the easiest way to explain how to allow it to support 10 or more tilesets?
Im new at visual basic, so thats why I want to please know the simplest way, if there is one.
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