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[BUG?]Mapping w/ Multiple tilesets - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: [BUG?]Mapping w/ Multiple tilesets (/showthread.php?tid=2281) |
[BUG?]Mapping w/ Multiple tilesets - Nean - 22-10-2008 Okay, so I took two screenshots to show what I mean, because I don't know how well I'll be able to explain this. I have the first tileset, and then I fill the whole map with grass, all is well. Than I click over, to go to the next tile sheet, and then all the grass tiles, switch to the first tile of the second tilesheet instead. ![]() ![]() So, in short: You can only map with one tileset per map.... Re: [BUG?]Mapping w/ Multiple tilesets - Forte - 22-10-2008 I have yet to look at MS4 but my guessing that it isn't a bug, it's the way the feature was created. You only use a certain one tileset per map, and don't mix em. Correct me if I'm wrong Re: [BUG?]Mapping w/ Multiple tilesets - Nean - 22-10-2008 Forte Wrote:I have yet to look at MS4 but my guessing that it isn't a bug, it's the way the feature was created. You only use a certain one tileset per map, and don't mix em. Correct me if I'm wrong Hmmm, yeah, I guess that makes sense. Hmmm.... You're probably right. That's why I put the question mark, I wasn't sure. Re: [BUG?]Mapping w/ Multiple tilesets - Dragoons Master - 22-10-2008 Is the tileset number a property from the Map or from the Tile? Re: [BUG?]Mapping w/ Multiple tilesets - Dragoons Master - 22-10-2008 Weirdo... Just make a tile prop and it would be just like the old multiple tilesets tutorial xD I know it makes the packets larger, but the result owns. Re: [BUG?]Mapping w/ Multiple tilesets - Ciao - 11-03-2009 Whats the easiest way to explain how to allow it to support 10 or more tilesets? Im new at visual basic, so thats why I want to please know the simplest way, if there is one. |