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Do you want it set per tile or per player?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Posts: 2,742
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Server. The entire thing should be serverside.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Depends on where you place the code. This bit is probably activated by player action, such as standing on the tile and hitting enter, or using an item, such as a scythe or hoe, in front of or next to the tile.
What it definitely does do though, is make a player wait a certain amount of time (tile.Data3 + 10000) before someone can perform the action (harvesting) again. In this case, it looks like gettickcount is being stored in the tile's .Data3