Oh wow that's nice...are you doing an iso game?
you need another tile on the cliffs so you can make cliffs that are more then 1 tile high...
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Possibly. I'll be doing something unique graphically for the project.
It'll be done using Essence, and it'll go under the Winds Whisper title.
Labmonkey, it's just me testing out style and colours, as I said.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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Why would you steal these? xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
OH GOD, NOT ANOTHER ONE!
Lol, good job robin, havent seen a good iso game in ages.
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Not another what, game?
If I do get alright at pixel art I'll simply use it in Winds Whisper, my existing project.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Its great for being your first piece, I would only change the outline in the rocks, adding a bit more of rock texture, and change the grass a little bit, it looks like a bubbling soup or something inside the hill.
I was wondering if anyone knows if there is a standard to iso tiles, sortof like how the mmo standard tends to be 32 by 32.
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Iso is generally 1:2 in a 16x32 quadrangle.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?