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Sliding Map Transition
#1
Sliding Map Transition
ORIGINAL CODE BY DAVE
Difficulty: 3/5 - Requires understanding

Backup your source!

Tutorial Subject to Change with new versions of MS4

Example: http://www.youtube.com/watch?v=wh77gAUOKSE
(Note: Game featured is Merrimint)

[Edit by Dave: tutorial removed because it was copy and paste]
[Edit by Robin: tutorial removed because it was just images with code in them]
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#2
:roll:

Nice, just make it C&P.

At least write it out so people learn something from it.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#3
Sorry, I meant to mention, I will add explanations tomorrow, I just wanted to actually get it up first, a bit busy IRL at the moment :roll:
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#4
Seems to me like it needs Optimized Surfaces, because it uses MiddleBuffer, LowerBuffer, and UpperBuffer.

Then again, I'm probably wrong. :|
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#5
It's built for the latest version of Mirage, which comes with optimised surfaces.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#6
It works fine with a Vanilla MS3.43, not sure what DFA and Dave has changed/removed since then though.
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#7
Wouldn't it be better to just move the map on the same layer instead of doing it on another one? It would be harder, however...I think?
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#8
Ah well I guess I just think of hard ways to do things. Tongue

Nice work, though.
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#9
I've found a bug in the transition. When the map slides, it displays the tile at the top of the column that your tile is in, as opposed to the tile itself. I will have a look at the code and see what is wrong.
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#10
I support your decision.
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#11
I made a copy of it too. I also don't intend to use it on my game (nor scrolling maps). Though I do have a project in mind that sliding maps would be use full for, I think I'm just gonna use MS4 (or whatever it's called these days)
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#12
Damnett, I didn't get a copy of it.. Lol.
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#13
Asrrin29 Wrote:I had a feeling that would happen, which is why I made a copy for personal use Tongue

not like I'm going to use it though, because I'm trying to get scrolling maps working on mine.

You mean Dugor is.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#14
Somebody PM this to me, please :?
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#15
I know I just want to see how you did it and since I've never tried to do it myself I don't know how to.
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#16
Download the source that has it? It's really not that hard.
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#17
Download the patch file and add it in? :|
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#18
It's not in the source yet besides the SVC patch (right?) and I can't get subversion to work yet.
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#19
GIAKEN Wrote:It's not in the source yet besides the SVC patch (right?) and I can't get subversion to work yet.

It's plaintext. Open it in notepad or something.
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#20
Acruno Wrote:
GIAKEN Wrote:It's not in the source yet besides the SVC patch (right?) and I can't get subversion to work yet.

It's plaintext. Open it in notepad or something.

No I did that and it was just a bunch of binary.
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#21
No..
Try again.
Trust me, it's in plaintext.
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#22
Oh...well I could have sworn it wasn't...

Well I got like 3 PMs and an email so I'm good. Thanks Wink
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#23
*shrugs*

People enable people to be noobs Dave. You know that.

Giaken will forever be one. *shakes head* It's a shame.
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#24
Perfekt Wrote:*shrugs*

People enable people to be noobs Dave. You know that.

Giaken will forever be one. *shakes head* It's a shame.

I spy, with my little eye, hypocrisy.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#25
A hypocrite is someone who...But then, who isn't?
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