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Coding a new party system is a [EDIT]
#1
Hehe.

I tried to do something with it a while ago, but it was in an Elysium based game, and somehow the programmer of it managed to destroy the IDE debugger.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#2
If you want a leader for it, it gets a little bit more tricky. I did it so everybody have the option to kick anybody in the party, and reqruite anybody. If you donät disslike what someone did in the party, you can just leave and create a new with somebody else. I don't see the importance of having a party leader cause everybody in a party are pretty much friends and nothing can be messed up for a player even if someone tries to mess with him.
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#3
The leader can control the loot (group loot, master loot) and change the roll type ( uncommon, rare, etc) and whatever else you set. If you want to set up a specific party for an instance, then you should be in control of who's in it, right? Dont assume everyone's friends with their party members.
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#4
seraphelic Wrote:The leader can control the loot (group loot, master loot) and change the roll type ( uncommon, rare, etc) and whatever else you set. If you want to set up a specific party for an instance, then you should be in control of who's in it, right? Dont assume everyone's friends with their party members.
Eh, whos been talking about being able to control the loot? He spoke about "what happens if the leader leaves, when the group disbands, when someone declines". That's pretty easy to control if you skip the leader position.
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#5
Then whats the problem? If the leader leaves you put the 2nd person who joined, that should be the 2nd player in the array to be the leader. And if someone leaves, clear their slot.
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#6
Oh Tongue
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