Ok i may have missed the answer when i searched for it but here is my question. i have a sprite like the attached image and dont know how to impliment it or change it so that the the engine will know how to use it. how would i go about fixing it.
Stomach Pulser
Unregistered
As of default MSE1, you line them up in one row of sprites. The sections should be 3 sprites wide and 1 sprite wide. Every third sprite is an attack sprite.
UUUDDDLLLRRR
U = facing up (back to you)
D = facing down (front to you)
L = facing left ()
Bolded are attack sprites.
An example is attached below (includes a sprite with visible attacks and a code)
(don't steal this sprite, as it is mine)
ok thanks only problem is I'm limited to vb.net 2005 coding.
is it basically changing the 32x32 to something that would work with the sprite i have?
guess i didnt mention i have vb6 installed. but dont really know it. im better at vb.net 2005. lol
and my question still stands in vb6 do i change the 32x32 to something else?
Either make the rectangle longer when blitting, or use two blit calls, for top and bottom.
Stomach Pulser
Unregistered
There is a 64x32 tut here on the forums...
.... you don't know the dimensions of your own images?
o.O
there was a sprite converter around here some place
made specifically for converting those to mirage format
alright i searched for the sprite converter and found one. works great. now do i just add the converted file underneath the other sprite in the sprite file in the gfx? then make a ndw clas and say to use sprite 1 i do beleive it is.
(i say one because i beleive the first one is 0 if im wrong please correct me)
Thanks alot. for the help.
i found a converter in the forum by searching and they are working great.