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Sprites - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Sprites (/showthread.php?tid=1649) |
Sprites - crzyone9584 - 31-03-2008 Ok i may have missed the answer when i searched for it but here is my question. i have a sprite like the attached image and dont know how to impliment it or change it so that the the engine will know how to use it. how would i go about fixing it. Re: Sprites - Stomach Pulser - 31-03-2008 As of default MSE1, you line them up in one row of sprites. The sections should be 3 sprites wide and 1 sprite wide. Every third sprite is an attack sprite. UUUDDDLLLRRR U = facing up (back to you) D = facing down (front to you) L = facing left () Bolded are attack sprites. An example is attached below (includes a sprite with visible attacks and a code) (don't steal this sprite, as it is mine) Re: Sprites - crzyone9584 - 31-03-2008 ok thanks only problem is I'm limited to vb.net 2005 coding. is it basically changing the 32x32 to something that would work with the sprite i have? Re: Sprites - crzyone9584 - 31-03-2008 guess i didnt mention i have vb6 installed. but dont really know it. im better at vb.net 2005. lol Re: Sprites - crzyone9584 - 31-03-2008 and my question still stands in vb6 do i change the 32x32 to something else? Re: Sprites - Rezeyu - 01-04-2008 Either make the rectangle longer when blitting, or use two blit calls, for top and bottom. Re: Sprites - Stomach Pulser - 01-04-2008 There is a 64x32 tut here on the forums... Re: Sprites - crzyone9584 - 01-04-2008 Stomach Pulser Wrote:There is a 64x32 tut here on the forums...is this the type of sprite im using? Re: Sprites - Rezeyu - 01-04-2008 .... you don't know the dimensions of your own images? o.O Re: Sprites - crzyone9584 - 01-04-2008 nope i used this to generate them. http://www.backwater-productions.net/RMXP_CSG/ i never said it was mine either. Re: Sprites - Dr. Spoon - 01-04-2008 there was a sprite converter around here some place made specifically for converting those to mirage format Re: Sprites - crzyone9584 - 01-04-2008 alright i searched for the sprite converter and found one. works great. now do i just add the converted file underneath the other sprite in the sprite file in the gfx? then make a ndw clas and say to use sprite 1 i do beleive it is. (i say one because i beleive the first one is 0 if im wrong please correct me) Re: Sprites - Matt - 01-04-2008 No, you're right. Re: Sprites - crzyone9584 - 01-04-2008 Thanks alot. for the help. i found a converter in the forum by searching and they are working great. Re: Sprites - Rezeyu - 01-04-2008 crzyone9584 Wrote:nope i used this to generate them. Yeah.. they're the RMXP sprites, but I mean is, you can't just.. look at them.. or right click and check the properties.. or measure them in paint.. |