Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
CerberusV2 Archive - Screenshots
#1
The state of the engines game client after I'd switched all the initial features.

Game Client 0.1.0 - Link Broken


Version 0.2.0 brings the addition of visual Player Skills and Spells, plus Ring and Amulet slots.

Game Client 0.2.0 - Link Broken


Screenie showing multiple shoptrades from 0.2.0 and projectile weapons from the 0.2.5 Client.

Game Client 0.2.5 - Link Broken

The new quest system has been implemented for version 0.3.0, basic GUI right now, it will change.

Game Client 0.3.0 - Link Broken

.
#2
Kind of..Ugly looking...But still. Decent Engine this shall be.
#3
This is actually a very good engine, just needs a graphic GUI.
#4
I don't like the way the its setup. It would be better if it was blt'ed in screen so it doesn't get in way.
#5
even if it was blt'd it would still be in the way? And how do you blt form controls?
#6
If it gets in the way, close it. Plain and simple.
#7
It's the old adage I'm afraid, I'm a programmer, not a designer.
I've left the design really basic for now, with the hope of adding a GUI design tool at a later date.

Cluttering up the gamescreen has always been a concern, I've slimmed down the windows as much as possible for version 0.3.0, but there is plenty more I can do;
* There's room at the top of the inventory to add buttons for a short inventory, maybe just the top 9 slots
* The player stats window will be cut down with buttons or SSTabs to select 'HP/MP - Stats - Equipped - etc'
* The player quest log will be reduced to 5 picboxes with rollover descriptions
and so on..... lol.

Plans for version 0.4.0 are all graphics orientated and I'm gonna start learning about DX, so watch this space.
#8
I'd be more trhen happy to help you with a GUI


Forum Jump:


Users browsing this thread: 1 Guest(s)